[Bf-funboard] Properties tab shortcuts

Bol Bib bollebib at hotmail.com
Sun Sep 22 11:46:08 CEST 2013


other then that it's a great script ofc


(when lights are selected ->error message on zero as there is no tabs to fill that need)

> From: bollebib at hotmail.com
> To: bf-funboard at blender.org
> Date: Sun, 22 Sep 2013 11:41:39 +0200
> Subject: Re: [Bf-funboard] Properties tab shortcuts
> 
> mmmh see that is why I initially wanted first letter shortcuts as well as there would be less difference as to which is which.
> 
> Imo each number should be "fixed" to the equivalent of the type of tab it should be
> 
> 0 should always be texture
> 9 should always be material
> 8 always object data 
> 7always modifiers
> 6 always constraint
> etc...
> 
> 
> This is a better way to build up muscle memory imo
> I went through all the types of tab and about the only one that doesn't play nice with this is bone-types: you would have no shortcut for bones or bones constraints.
> 
>  But other than that that seems to me a better scenario then an always changing number depending on type.
> 
> 
> 
> if this is an issue then maybe it would still be better to use unchanging letters based on mnemonics.
> 
> just my thoughts...
> 
> > From: kungfoobar at gmail.com
> > Date: Sun, 22 Sep 2013 08:46:06 +0200
> > To: bf-funboard at blender.org
> > Subject: Re: [Bf-funboard] Properties tab shortcuts
> > 
> > I've fixed your script. It always sets/cycles on the visible buttons.
> > http://www.pasteall.org/45763/python
> > 
> > The way I'm finding the visible buttons may be a bit too hacky, though.
> > 
> > DiThi
> > 
> > 
> > 2013/9/21 Pablo Vazquez <venomgfx at gmail.com>
> > 
> > > This is actually a big time saver.
> > >
> > > Not fond of the 'first-letter' way, since is harder to find on the keyboard
> > > without looking, I quickly implemented such thing using numbers. And
> > > Ctrl+Mouse wheel up/down to cycle through the tabs, which I found to be the
> > > fastest and most handy.
> > >
> > > Code, just copy paste on text editor and run script:
> > > http://www.pasteall.org/45757
> > > Then, on Properties editor press 1,2,3,4,5,6,7 or ctrl+mousewheel up/down.
> > >
> > > The only issue I found is that the enum for context is limited to those
> > > available on the selected object, and it will give an error if not found
> > > (for example if we press "7" to go to Material properties and we have a
> > > camera selected, something like:
> > >
> > > Traceback (most recent call last):
> > >   File "~/2.68/scripts/startup/bl_operators/wm.py", line 442, in execute
> > >     exec("context.%s = advance_enum" % data_path)
> > >   File "<string>", line 1, in <module>
> > > TypeError: bpy_struct: item.attr = val: enum "BONE" not found in ('RENDER',
> > > 'RENDER_LAYER', 'SCENE', 'WORLD', 'OBJECT', 'CONSTRAINT', 'MODIFIER',
> > > 'DATA', 'MATERIAL', 'TEXTURE', 'PARTICLES', 'PHYSICS')
> > >
> > >
> > > If somehow this could just skip the error and move on to the next item of
> > > the enum, it'd be great! Devs pretty please? :D
> > >
> > >
> > >
> > > --
> > > Pablo Vazquez
> > > CG Artist - Blender Foundation Certified Trainer
> > > Twitter: @venomgfx <http://twitter.com/venomgfx>
> > > Blender Network: blendernetwork.org/pablovazquez
> > > Email: contact at pablovazquez.org
> > > Website: pablovazquez.org <http://www.pablovazquez.org>
> > >
> > >
> > > On Sat, Sep 21, 2013 at 12:43 PM, Bol Bib <bollebib at hotmail.com> wrote:
> > >
> > > > I was wondering if there would be support to just add these as shortcuts
> > > > for the properties editor
> > > >
> > > > Render ->R
> > > > Render layers ->E or L
> > > > Scene->S
> > > > World->W
> > > > Objects->O
> > > > Constraints->C
> > > > Object Modifier->B
> > > > Object Data->J or D
> > > > Material->M
> > > > Texture->T
> > > > Particles->P
> > > > Physics->H or Y
> > > >
> > > > They are not used,I think,and they could also speed up work in the
> > > > properties editor.
> > > >
> > > >
> > > >
> > > > I recently saw this,and this strengthens my belief this is something that
> > > > fits inside of Blenders ' way of working.
> > > >
> > > > http://www.blendernation.com/2013/09/19/quicktip-shortcuts-everywhere/
> > > >
> > > > You could underline the needed letter shorcut in the tooltipname,or just
> > > > show it next to it.
> > > >
> > > > Feedback would be welcome.
> > > >
> > > > _______________________________________________
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