[Bf-funboard] Properties tab shortcuts
bollebib at hotmail.com
Sun Sep 22 00:15:36 CEST 2013
I merely suggested first letter as that is in fact what blender does
but I certainly see the value and advantage of making it numbers in stead.
Either way would be a benefit and as you say, if that error could be removed it could be perfect
> From: venomgfx at gmail.com
> Date: Sat, 21 Sep 2013 18:53:48 -0300
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] Properties tab shortcuts
> This is actually a big time saver.
> Not fond of the 'first-letter' way, since is harder to find on the keyboard
> without looking, I quickly implemented such thing using numbers. And
> Ctrl+Mouse wheel up/down to cycle through the tabs, which I found to be the
> fastest and most handy.
> Code, just copy paste on text editor and run script:
> Then, on Properties editor press 1,2,3,4,5,6,7 or ctrl+mousewheel up/down.
> The only issue I found is that the enum for context is limited to those
> available on the selected object, and it will give an error if not found
> (for example if we press "7" to go to Material properties and we have a
> camera selected, something like:
> Traceback (most recent call last):
> File "~/2.68/scripts/startup/bl_operators/wm.py", line 442, in execute
> exec("context.%s = advance_enum" % data_path)
> File "<string>", line 1, in <module>
> TypeError: bpy_struct: item.attr = val: enum "BONE" not found in ('RENDER',
> 'RENDER_LAYER', 'SCENE', 'WORLD', 'OBJECT', 'CONSTRAINT', 'MODIFIER',
> 'DATA', 'MATERIAL', 'TEXTURE', 'PARTICLES', 'PHYSICS')
> If somehow this could just skip the error and move on to the next item of
> the enum, it'd be great! Devs pretty please? :D
> Pablo Vazquez
> CG Artist - Blender Foundation Certified Trainer
> Twitter: @venomgfx <http://twitter.com/venomgfx>
> Blender Network: blendernetwork.org/pablovazquez
> Email: contact at pablovazquez.org
> Website: pablovazquez.org <http://www.pablovazquez.org>
> On Sat, Sep 21, 2013 at 12:43 PM, Bol Bib <bollebib at hotmail.com> wrote:
> > I was wondering if there would be support to just add these as shortcuts
> > for the properties editor
> > Render ->R
> > Render layers ->E or L
> > Scene->S
> > World->W
> > Objects->O
> > Constraints->C
> > Object Modifier->B
> > Object Data->J or D
> > Material->M
> > Texture->T
> > Particles->P
> > Physics->H or Y
> > They are not used,I think,and they could also speed up work in the
> > properties editor.
> > I recently saw this,and this strengthens my belief this is something that
> > fits inside of Blenders ' way of working.
> > http://www.blendernation.com/2013/09/19/quicktip-shortcuts-everywhere/
> > You could underline the needed letter shorcut in the tooltipname,or just
> > show it next to it.
> > Feedback would be welcome.
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