[Bf-funboard] Critical improvements and features

Gatis Kurzemnieks gatis.kurzemnieks at gmail.com
Fri Sep 20 09:11:40 CEST 2013

I agree 100% that Blender should not be changed just because other software
is different. I really like how many things are done in Blender and in many
many ways it is more elegant that for example Maya or other apps. But,
there are things in my list, that I believe could be a huge improvement to
Blender. If 9 out of 10 people would prefer it done differently - things
must be changed. There is no point in sticking to some weird/old behavior
if there is a more elegant way to do things and most of the users would
agree that it indeed would be better. (That's why i started this

And most important - Blender as an open project hast the opportunity to
change for the best, as this is not the case with bureaucracy in Autodesk
for example. We can compare other applications, discuss and take the best
ideas and solutions and combine them in the best 3d tool in history :)
Blender definitely has the potential - it is quite awesome already.

Another point is that in my opinion Blender would benefit hugely from
bigger professional user base. And that means that Blender can not ignore
some widely accepted workflows which users take for granted (like a
functional Outliner or predictable extrude behavior).

David Jeske wrote:

"In other words, I've learned that generally when blender is doing something
wonky there *is* a reason for it, even if it's not obvious at first. Let's
dig a little deeper before we jump off the cliff of thinking every one of
these things should be changed. Then at least if we jump, we'll be

I have the same feeling and maybe I have missed something in some cases,
but I believe that most of my points are still valid and do not require
changing the way blender operates. They can be implemented as additional
improvements and options.

Brecht Van Lommel wrote:

"..No reason this can't be done, it's just a ton of work and quite
independent of any game engine work. That's the case for most features
on the list by the way, editing multiple selected objects at once,
more advanced outliner, multi-object editing, .. simply no one has

dedicated the time to implement them yet."

I understand this 100% and I am admiring all Blender devs who are spending
their time to make this awesome software. But maybe there should be a
discussion about shifting priorities - to pause pushing ahead with new
features and improve these core features first!! This would be more
beneficial for most existing users and would make blender more appealing to
new users. There should be solid foundation before adding new things.

It would be nice to have some sort of place where people could submit their
ideas about improving blender and others could vote for them and comment.
Of course there should be some moderation to filter out duplicate/invalid
proposals and improve proposals based on comments. Unity3D has nice system
like that : http://feedback.unity3d.com/unity/all/1/hot/active which
actually works.

Thank you!

Gatis Kurzemnieks

On Fri, Sep 20, 2013 at 4:35 AM, David Jeske <davidj at gmail.com> wrote:

> On Thu, Sep 19, 2013 at 6:03 PM, Beorn Leonard <beornl at ozemail.com.au
> >wrote:
> > When I get to choose, I use Blender *because* it's different.
> > If you want to make a compelling case for a change to Blender, you
> > have to argue from first principles, NOT because Autodesk does it.
> >
> Absolutely. We should also hold ourselves to the same standard.
> While we should have sensitivity to change-for-change's sake... Blender
> should not continue to operate in a certain way just because it's how it
> was done in the past, it should operate that way because it's better and
> fits into the blender model better. If we can't show why it's better, then
> there is no reason to keep it that way.
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Gatis Kurzemnieks
+371 26791519

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