[Bf-funboard] Critical improvements and features
beornl at ozemail.com.au
Fri Sep 20 03:03:05 CEST 2013
I'm at work at the moment, so can't afford to go point by point
through Gatis Kurzemnieks' list of "critical Improvements and
I just wanted to add this:
Arguing that you want a change in Blender simply because every other
major software does it will never work. In my career I've used
Blender, Max and Maya extensively and am currently undergoing some
rapid training on Softimage for a feature film. All packages have
their quirks, strengths and downright frustrating annoyances.
When I get to choose, I use Blender *because* it's different.
If you want to make a compelling case for a change to Blender, you
have to argue from first principles, NOT because Autodesk does it.
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