[Bf-funboard] Render size percent in compositor

David Jeske davidj at gmail.com
Sun Sep 1 18:00:52 CEST 2013


Doing proper proxy percentage all the way through blender is probably a
bunch of work, and I suspect there are many more important things to work
on first.

In the meantime, one trick I use is to put scale nodes in the compositor
immediately after any non-rendered inputs (like videos). When you set 50%
render percentage, also set those scale nodes to 50%, and things mostly
line up. You can put math scale nodes in front of transformation/scale
nodes as well, and drive it all from a central value node. It's a bit
manual, but it mostly works and will get you through.


On Sun, Sep 1, 2013 at 7:20 AM, W. Nelson <indigitalspace at yahoo.com> wrote:

> I have been looking at this issue also for a while.  I have a simple py
> addon panel to give more control but I think more needs to be done than py
> can do.  Another point is 50% is of the resolution H and V numbers not the
> pixel count.  It doesn't result in 50% less pixels.  It only halves each
> resolution number.   I regularly need half of the pixel count or a specific
> reduced resolution target such as 240.  The speed of the workflow is
> important here also.
>
> A quick reduction of 1920x1080 to 720, 480 or 240 are most useful to me.
> Not some arbitrary percentage.  As mentioned other side effects are also
> should be reconsidered.  So a 1+ to the previous posts.  The biggest value
> of this feature in general is as test renders or web targets IMHO.
>
> JTa
>
>
>
>
> ________________________________
>  From: David Jeske <davidj at gmail.com>
> To: "bf-funboard at blender.org" <bf-funboard at blender.org>
> Sent: Friday, August 30, 2013 12:26 AM
> Subject: Re: [Bf-funboard] Render size percent in compositor
>
>
> On Thu, Aug 29, 2013 at 11:23 PM, Tony Mullen <tony.mullen at gmail.com>
> wrote:
>
> > The problem is that if I do my compositing at a smaller percent, all
> > pixel-based values such as translations, blurs, etc are all wrong for the
> > final render.
>
>
> This is also true if you have any composite video-inputs, as they are not
> re-sized by render-percentage either.
>
> I agree, it would be nice to have a clear and separate concept of a
> "proofing" or "proxy" render-percentage, which causes every part of
> blender-render to operate on a 50% proxy with a scaled virtual coordinate
> system.  (video-input, VSE, compositor transform nodes, masking outputs,
> etc)
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