[Bf-funboard] Ability to add new icons/graphical elements

Campbell Barton ideasman42 at gmail.com
Mon Oct 14 10:33:36 CEST 2013


You can use OpenGL to draw pretty much anything, graphics - images etc.
Though this isn't the main goal of py-buttons to draw graphics, its possible.

On Sun, Oct 13, 2013 at 9:53 PM, Paweł Łyczkowski
<pawellyczkowski at gmail.com> wrote:
> Yeah, I just saw it. I got the impression that it describes how to add
> python-drawn elements, not how to add graphics. Isn't that right?
>
> Pablo Vazquez wrote:
>>
>> Have you seen the Py-Buttons video by Campbell?
>> http://www.youtube.com/watch?v=mRiTfLpRlRU
>>
>> "Example of using Python to dynamically define buttons within Blender."
>>
>> --
>> Pablo Vazquez
>> CG Artist - Blender Foundation Certified Trainer
>> Twitter: @venomgfx<http://twitter.com/venomgfx>
>> Blender Network: blendernetwork.org/pablovazquez
>> Email: contact at pablovazquez.org
>> Website: pablovazquez.org<http://www.pablovazquez.org>
>>
>>
>> On Sun, Oct 13, 2013 at 12:29 PM, Paweł Łyczkowski<
>> pawellyczkowski at gmail.com> wrote:
>>
>>>
>>> With all the buzz about the UI, I think people who want to tinker with
>>> it and explore ideas are a bit limited by the inability (as far as I
>>> know) to add custom icons/graphical elements to Blender via add-ons.
>>> Adding custom graphics support would unleash their creativity more.
>>>
>>> Cheers
>>> PLyczkowski
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>>
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-- 
- Campbell


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