[Bf-funboard] little improvement: align view3d.localview to object's local axis
Seweryn Niemiec
ser at man.szczecin.pl
Thu Nov 7 14:04:13 CET 2013
Hi
Sometimes one wants to fine tune mesh of object already positioned (and
rotated) in the scene. It would be much more comfortable to work with
mesh in edit mode if keys 1/3/7 on numpad align view to front/side/top
according to object's local axis. So it's not about transform axis,
which already can be changed, but about view axis and more about its
rotation than location and scale. Local View mode would be perfect place
for such functionality, as itself name suggests it.
In object mode numpad shift-1/3/7 provide such functionality, but it
doesn't work in edit mode (view is aligned do selected vertex/edge/face
axis).
Expected behavior:
When in local view mode, numpad 1/3/7 gives front/side/top view of
object no matter how object is rotated on the scene.
I can see following implementations:
- temporarily cancel all object transformations when entering local view
mode (perfect solution but only for one object selected when entering
local view)
- temporarily cancel objects rotation transformation when entering local
view mode
- align view axis rotation to last selected object's axis rotation
- add axis selection to view properties panel
--
Best regards,
Seweryn Niemiec
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