[Bf-funboard] Looking for air inflation simulation

Bob Maxine bobmaxine9 at gmail.com
Sat May 18 17:27:44 CEST 2013


OK, I design inflatable objects. I export them as .stl files to Blender,
where I 'inflate' the model to show my customer what it would like like
inflated at this stage. Then I add interior surfaces to hold the outer
surfaces strategically together, reinflate the model and render the result
to show the preocess...


On Sat, May 18, 2013 at 4:34 AM, Knapp <magick.crow at gmail.com> wrote:

> On Sat, May 18, 2013 at 8:34 AM, Jude Jackson <syzygy6 at gmail.com> wrote:
> > I imagine it wouldn't hold up for physical accuracy, but I bet you could
> > use Cast or another deform modifier to simulate the same effect. The
> > biggest problem that comes to mind is that you'd have to weight paint the
> > small details so they don't deform too much.
> >
> > Blender unfortunately has very limited physical simulations. They're not
> > the most impressive, but they do get the job done, though it might be
> more
> > useful to rig a model to replicate inflation than to actually pump
> > simulated air in your model.
>
> I think the best bet would be just to use shape keys. We still need to
> know what it is that is being inflated.
>
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