[Bf-funboard] Tiny wish for Move shortcut

Matjaz Lamut matjaz.lamut at gmail.com
Sat May 18 12:36:43 CEST 2013


Hello,

It's great to hear someone bumping this topic. :) Some of the stuff is
actually getting into Blender, for example in 2.67 there's the inset tool
with:

I - inset
I, I - inset individual

I see this way of interaction being directly or indirectly accepted by the
Blender developers themselves, just not on the same scale it could be - in
as many places as possible. Of course, a user set keys would be the best
option.

Matjaž


On Mon, May 13, 2013 at 5:34 PM, Julio Iglesias <j at zafio.com> wrote:

> Hi,
>
> Today I was doing some modeling and had to extrude individual faces,
> so first thing I did without thinking was to press E and E again...
> guess what, didn't work... :)
> Second thing I did was to add "E"key as shorcut for extrude individual
> faces... knew it wouldn't work, but it would be interesting if the
> "double" keys could be set by the user in a way as simple as that.
>
> Let this mail be a reminder to take into account Matjaz suggestions! :)
>
>
> Regards.
>
> On Tue, Jan 15, 2013 at 11:05 PM, Matjaz Lamut <matjaz.lamut at gmail.com>
> wrote:
> > Hello,
> >
> > Sorry to immediately jump in with proposals how it would be cool to see
> > even more of this :) I find double key presses a great idea and think
> they
> > have a lot of potential to streamline Blender's keymap. I couldn't resist
> > adding my 2 cents when I saw there's work being done in this area :)
> > Currently there are two places where they are used (rotate/trackball, the
> > new move/edge slide) while 2.49 also had circle/border select mapped to
> > B-key. What do you think of expanding this behaviour? For example:
> >
> > E - extrude
> > E, E - extrude individual faces
> >
> > I - inset
> > I, I - inset individual faces
> >
> > S - scale
> > S, S - shrink/fatten
> >
> > B - border select
> > B, B - circle select
> > (from 2.49)
> >
> > Or for the view keys.
> >
> > numpad 3 - right view
> > numpad 3, numpad 3 - left view
> >
> > numpad 1 - front view
> > numpad 1, numpad 1 - back view
> >
> > numpad7 - top view
> > numpad 7, numpad7 - bottom view
> >
> >
> > Seeing it's a behaviour already present in Blender, I don't see it
> breaking
> > any of the current UI paradigms. In addition, when expanded to other
> tools,
> > it would contribute to Blender's internal consistency, where a single
> rule
> > of interaction would apply to many places. One more benefit is doing less
> > finger acrobatics with keys and modifier keys.
> >
> > Is there a chance to see this included in Blender?
> >
> >
> > Regards,
> > Matjaž
> >
> >
> >
> >
> >
> >
> >
> > On Mon, Jan 14, 2013 at 8:41 PM, Campbell Barton <ideasman42 at gmail.com
> >wrote:
> >
> >> On Tue, Jan 15, 2013 at 12:19 AM, Julio Iglesias <j at zafio.com> wrote:
> >> > Awesome! the lack of UV correction is a bummer but still, it is a
> >> pleasure
> >> > to use. Thanks!
> >>
> >> YW :), Adding CustomData(UVs, vcols etc) wont be too much work.
> >>
> >> > Multiple verts is nice, but shouldn't it work also accessing the tool
> >> from
> >> > the menu or the other shortcut too?, for the sake of consistency?
> >> > On the other hand... eventually, a lot of people will probably stop
> >> > accessing it that way, so I guess it is not worth the trouble.
> >>
> >> Currently we have 3x vertex slide tools in blender, I had to add 3rd
> >> becuase the otheres were not implemented in our transform system.
> >> I'll look into removing the other 2 but I didnt write them so I was
> >> hesitant to remove them immediately, but Ill check on this before
> >> release.
> >>
> >> > Thanks again.
> >> >
> >> > On Sun, Jan 13, 2013 at 3:28 PM, Campbell Barton <
> ideasman42 at gmail.com
> >> >wrote:
> >> >
> >> >> On Mon, Dec 10, 2012 at 11:53 AM, Julio Iglesias <j at zafio.com>
> wrote:
> >> >> > "G key" moves as usual...
> >> >> > "G key" again to Slide selected vertex* or edge.
> >> >> >
> >> >> > * without the initial "edge lock" please, just take the edge where
> the
> >> >> > mouse cursor is, rather than creating that superfluous step of
> select
> >> and
> >> >> > lock the edge/direction...
> >> >> >
> >> >> > Regards.
> >> >>
> >> >> Great idea, committed r53767, 53768
> >> >>
> >> >> Notes.
> >> >> - Edge slide is used, unless it cant find an edge loop, then vertex
> >> >> slide is used as a fallback. (this way single verts works as
> expected)
> >> >> - Vertex slide can slide multiple verts at once.
> >> >> - Corrective UV's are not yet supported by vertex slide, but support
> >> >> can be added.
> >> >> _______________________________________________
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> >> >>
> >> > _______________________________________________
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> >>
> >>
> >>
> >> --
> >> - Campbell
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