[Bf-funboard] Plane Lamp and White Diffuse Mystery results?

Brecht Van Lommel brechtvanlommel at pandora.be
Fri Jun 7 16:48:50 CEST 2013


Probably a Light Falloff node with a high Smooth value can be used
here, perhaps along some tone mapping adjustments in the compositor.
But it's difficult to understand this post.

On Fri, Jun 7, 2013 at 3:45 PM, Nkansah Rexford
<nkansahrexford at gmail.com> wrote:
> Hi. Theres this
> post<https://plus.google.com/103109918657638322478/posts/QS7QX7Dy9bc>on
> G+ with an image but I wish to briefly chip the summary in here and
> finally ask, Why is the results so.
>
> 1. Its hard if not impossible to create a 100% white diffuse shader in
> Blender Cycles.
> 2. Using a plane as emission, its interaction with a surface is is seen to
> be in a circular.
>
> See post for image description and details.
>
> Are there any work arounds. If not, why is it so?
>
> thank you
>
>
> --
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