[Bf-funboard] Bf-funboard Digest, Vol 92, Issue 35

Atomic Perception atomicperception at gmail.com
Sat Jul 27 14:04:35 CEST 2013


@Bastien:
The main feature I see missing from your implementation is the animation of
the text body. Currently Blender can not animate string based variables.
All other 3D packages can do this very useful task. I would suggest that
you add that feature to your proposal as well.


On Sat, Jul 27, 2013 at 6:00 AM, <bf-funboard-request at blender.org> wrote:

> Send Bf-funboard mailing list submissions to
>         bf-funboard at blender.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>         http://lists.blender.org/mailman/listinfo/bf-funboard
> or, via email, send a message with subject or body 'help' to
>         bf-funboard-request at blender.org
>
> You can reach the person managing the list at
>         bf-funboard-owner at blender.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Bf-funboard digest..."
>
>
> Today's Topics:
>
>    1. Proposition for Blender 2.7/2.8: Text Engine (Bastien Montagne)
>    2. Re: Proposition for Blender 2.7/2.8: Text Engine (David Jeske)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 26 Jul 2013 17:20:04 +0200
> From: Bastien Montagne <montagne29 at wanadoo.fr>
> Subject: [Bf-funboard] Proposition for Blender 2.7/2.8: Text Engine
> To: bf-funboard at blender.org
> Message-ID: <51F293A4.5090107 at wanadoo.fr>
> Content-Type: text/plain; charset=UTF-8; format=flowed
>
> Hi girls and guys,
>
> Currently our text handling in UI is very basic, it works well for basic
> languages like ?european? ones, but not for complex ones (arabic and
> other RTL, Indic familly, etc.). As we support more and more real i18n,
> it becomes very annoying for users willing to translate or type in there
> native language (chars are not drawn in the good order, cursor
> navigation and text selection is wrong, etc.).
>
> So I took some hours in the past two days to setup a first draft of a
> proposition to get a real text engine inside Blender, available here:
> http://wiki.blender.org/index.php/User:Mont29/Text_Engine_Reflections .
>
> Feedback is obviously most welcomed! :D
>
> Kind regards,
> Bastien.
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 26 Jul 2013 14:16:08 -0700
> From: David Jeske <davidj at gmail.com>
> Subject: Re: [Bf-funboard] Proposition for Blender 2.7/2.8: Text
>         Engine
> To: "bf-funboard at blender.org" <bf-funboard at blender.org>
> Message-ID:
>         <
> CA+CP9O4Am2rficEujVXWCMEZ3qcy-SUri0ZC0uG53N7gQGUXgw at mail.gmail.com>
> Content-Type: text/plain; charset=windows-1252
>
> Text-handling is a good start, but only a small part of supporting RTL,
> bidi, or TTB/BTT languages. In fact large sections of the UI need to be
> flipped / reoriented to correspond with right-to-left meaning.
>
> http://www.i18nguy.com/MiddleEastUI.html
>
> For example, in RTL:
>
> - timeline needs to be flipped
> - timeline-playhead buttons need to be flipped.
> - node-system needs to be X-axis flipped (inputs on the right, outputs on
> the left)
> - layout orientations need to be X-flipped (left-most panels on the right
> and vice versa)
> - subpanel headers and layouts need to be flipped (header-triangles on the
> right, layouts x-flipped)
> - editor-type headers need to be flipped (start on the right, not the left)
>
> Supporting TTB/BTT languages is even more involved.
>
>
> On Fri, Jul 26, 2013 at 8:20 AM, Bastien Montagne <montagne29 at wanadoo.fr
> >wrote:
>
> > Currently our text handling in UI is very basic, it works well for basic
> > languages like ?european? ones, but not for complex ones (arabic and
> > other RTL, Indic familly, etc.). As we support more and more real i18n,
> > it becomes very annoying for users willing to translate or type in there
> > native language (chars are not drawn in the good order, cursor
> > navigation and text selection is wrong, etc.).
> >
> > So I took some hours in the past two days to setup a first draft of a
> > proposition to get a real text engine inside Blender, available here:
> > http://wiki.blender.org/index.php/User:Mont29/Text_Engine_Reflections .
> >
> > Feedback is obviously most welcomed! :D
> >
> > Kind regards,
> > Bastien.
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
>
>
> ------------------------------
>
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>
>
> End of Bf-funboard Digest, Vol 92, Issue 35
> *******************************************
>


More information about the Bf-funboard mailing list