[Bf-funboard] Toggling proportional edit during transform

Hadrien Brissaud hadriscus at gmail.com
Sat Jul 13 23:29:47 CEST 2013

Checkboxes are just another UI representation of a boolean, so in my case,
given that I use mainly hotkeys instead of buttons or menus, it wouldn't
make a difference. However, there is a downside to this "combined" menu :
the only way to verify which proportional editing mode is active is to open
the menu to see which checkbox is checked. As of now, you can do that
instantly because the icons for "distance/connected/off" appear directly in
the toolbar.
Anyway I don't think a three-step menu, visually speaking, would be that
big of a deal. When off, the on/off toggle alone would be shown, and it
would expand when turned on, showing the menus for mode and falloff.

On 13 July 2013 22:55, David Jeske <davidj at gmail.com> wrote:

> On Sat, Jul 13, 2013 at 1:44 PM, Harley Acheson <harley.acheson at gmail.com
> >wrote:
> > We don't have that easy on/off toggle now, with Connected and Projection
> > in the
> > mix.
> >
> Correct, and this has come up here and on bf-committers recently as
> something that would be 'nice to fix' (at least for some users).
> > We could just as easily make a binary toggle that goes between my
> > "off" and your last selected Falloff type.
> >
> I propose a compromise.. which is to make the UI conceptually similar to
> the "snap" tools. There would be a separate toggle button for
> enable/disable, and then a single "dual state" button for falloff and
> influence which opens a single menu containing two checkbox sections, one
> for falloff-type one for influence. This avoids digging into two menus,
> without adding the confusion of turning the menu into a triple-state menu
> also containing enable/disable.
> It is a "to do" item that toggling a checkbox should not close the menu.
> >
> By this do you mean that it's generally an "approved" thing to do to the
> UI? Do you have a tracker link?
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