[Bf-funboard] normalize visual display of curves in graph editor?

David Jeske davidj at gmail.com
Tue Jul 9 00:58:10 CEST 2013

Ohh wait... You are not talking about the spline handles... You are talking
about the y-scale right?

If so, I already have that on my hit list of things to look at.

sent via mobile
On Jul 8, 2013 9:02 AM, "Bassam Kurdali" <bassam at urchn.org> wrote:

> Hey!
> Since David has been working on the bezier handles in the graph editor,
> I thought of a usability enhancement that could make life a bit easier
> for animators in the same editor.
> This is a feature that preexists in the 'other' 3D animation software.
> Basically, when you have lots of curves in the editor (location rotation
> and scale) they get displayed at their 'actual' values, meaning that
> often they are far apart from each other. This means a lot of scrolling
> up and down, annoying when trying to move a bunch of keys together.
> In older versions of blender, there was a hardcoded (and confusing)
> factor of 10 in the rotation curves, to help with this.
> What I'm proposing is toggle, maybe in the View menu or the header, to
> normalize curves to the same visual range based on their maximums and
> minimums. This would only affect the drawing, not the values, and help
> with selection of multiple curves.
> This might be more complicated than it seems at first glance, so I'm
> putting it up for discussion.
> cheers,
> Bassam

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