[Bf-funboard] normalize visual display of curves in graph editor?

Bassam Kurdali bassam at urchn.org
Mon Jul 8 18:02:53 CEST 2013

Since David has been working on the bezier handles in the graph editor,
I thought of a usability enhancement that could make life a bit easier
for animators in the same editor.

This is a feature that preexists in the 'other' 3D animation software.

Basically, when you have lots of curves in the editor (location rotation
and scale) they get displayed at their 'actual' values, meaning that
often they are far apart from each other. This means a lot of scrolling
up and down, annoying when trying to move a bunch of keys together.

In older versions of blender, there was a hardcoded (and confusing)
factor of 10 in the rotation curves, to help with this.

What I'm proposing is toggle, maybe in the View menu or the header, to
normalize curves to the same visual range based on their maximums and
minimums. This would only affect the drawing, not the values, and help
with selection of multiple curves.

This might be more complicated than it seems at first glance, so I'm
putting it up for discussion.


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