[Bf-funboard] Unlock "view offset lock" for Lock to Cursor

Bol Bib bollebib at hotmail.com
Sat Jul 6 19:37:41 CEST 2013

oh that is great!

I want to test it out but I'm unclear on what to do exactly. Do I find it in SVN build? I tried but no success.

This is however I understand your patch

1) enable lock rotation to cursor
2) setting the cursor elsewhere results in current 2.67 behaviour,the cursor remains in center but moves the view.
3) now however: panning the view,instead of locking like it used to, pans like it should,no longer keeping the cursor to center
4)rotation happens still around cursor but no more in center.
5)press home to re-link the cursor to center=> re-initiate old behaviour.

If it works like this I think this is a good solution. There should perhaps be a way to communicate this "home "shortcut  in the tooltip for lock to cursor as well? Just a thouht.

thanks for looking at this!

> Date: Thu, 4 Jul 2013 17:18:12 +1000
> From: ideasman42 at gmail.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] Unlock "view offset lock" for Lock to Cursor
> On Thu, Jul 4, 2013 at 4:59 AM, David Jeske <davidj at gmail.com> wrote:
> > @ Campbell -
> >
> > On Fri, May 31, 2013 at 9:07 AM, Bol Bib <bollebib at hotmail.com> wrote:
> >> ....I feel the lock to cursor could be more useful if you don't prohibit
> > the
> >> moving of the 3D view.
> >
> > I like this idea. Is there some harm in allowing the view to pan while
> > locked to cursor? (i.e. move the locked-cursor when the view pans) Are
> > there users here who use lock-to-cursor to help entirely prevent them from
> > panning the view?
> >
> > I've been considering a related experiment I call "cursor follows view
> > center", which snaps/sticks the cursor to the view origin anytime the view
> > moves (via pan/snap, maybe even via rotate) -- while still allowing
> > free-placement of the cursor without moving the view. The idea is to help
> > the cursor automatically return to a predictable place for common
> > operations like object-add, while still allowing explicit use of the cursor
> > when it's desired.
> >
> > Campbell Barton wrote:
> >> View operations like pan and dolly could be kept working but the view
> >> would stay locked to the object so that when you move the object the
> >> view would always follow,
> > ... snip..
> >> The main issue I see is that users may accidentally pan and then want
> >> to reset the offset.... and at this point IMHO making this functionality
> >>  option gets kludgy
> >
> > You can already get behavior like this, where the view tracks an object
> > center with an offset, by just creating an empty-child of the object and
> > locking the view to that empty.
> >
> > What you can't get today, is the ability to pan the view as an alternate
> > way to move something the view is locked to (cursor or object). It doesn't
> > seem as important for lock-to-object as you can grab the object and
> > translate it. However, you can't grab the cursor and translate it, so
> > allowing the view to pan while locked to cursor seems like a nice option.
> Heres a patch which lets you pan when locked, home-key resets the
> offset so the object is centered.
> This works nicer then I expected and code isn't over-complicating
> viewport which was my main concern, so think its OK to go into trunk
> after 2.68 release, but feedback welcom.
> http://projects.blender.org/tracker/index.php?func=detail&aid=36000&group_id=9&atid=127
> -- 
> - Campbell
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