[Bf-funboard] VSE , compositing, and 3d integration...

David Jeske davidj at gmail.com
Fri Jul 5 08:41:44 CEST 2013

On Thu, Jul 4, 2013 at 11:37 PM, Troy Sobotka <troy.sobotka at gmail.com>wrote:

> On Jul 4, 2013 10:18 PM, "David Jeske" <davidj at gmail.com> wrote:
> > "integrate Compositing, 3d and the VSE" -> This is clearly pivotal to a
> > great VSE. How do we do it?
> Why exactly given that no bit of editorial uses a compositor?

Can you explain what you mean by that?

Modern Video Editors (Sony Vegas, Primere, Final Cut, etc.) allow
deployment of effects and transition directly with the video-editing
environment. They are simple "blocks" which can be used and controlled from
the video-editor. These effects and transitions range from simple
time-varied compositing setups (like cross-fade), to complex 3d rendered
transitions (like a book page flip with video on the pages).

In Blender, these effects and transitions should be authored in the
3d/compositing tools, packaged up as a "reusable piece", and then used
directly with the VSE.

More information about the Bf-funboard mailing list