[Bf-funboard] Rotate edge on quads
ideasman42 at gmail.com
Wed Jul 3 08:50:38 CEST 2013
On Sat, May 18, 2013 at 8:19 AM, Julio Iglesias <j at zafio.com> wrote:
> Why can't we rotate edges on quads yet? Too complicated?
> Triangulate modifier feels incomplete if we can't rotate edges on quads.
Mainly because its not really meant to matter the order of a quads
verts. the way they draw depends on your graphics card drivers and the
rendering engine will split them up using its own calculations.
So the order a quad splits its an internal detail the user isn't
supposed to care about...
Basically if you care about the way its triangulated you should use
the modifier or triangulate it in the mesh.
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