[Bf-funboard] A needed node.

David Jeske davidj at gmail.com
Tue Jul 2 01:52:10 CEST 2013

On Mon, Jul 1, 2013 at 1:07 PM, Knapp <magick.crow at gmail.com> wrote:

> Here is a collection of other peoples efforts to overcome the random
> problem.
> http://blendersushi.blogspot.de/2012/12/cycles-object-info-node.html

In that blog post, he got very nice looking results because his method only
picks from 30 specific random colors which he hand-picked. This reminds me
of particle-emitter "pick random". I tried to manually set this up with a
Constant ColorRamp and it was a bit clunky. Seems like there could be a
"Selection" color ramp which would automatically keep the "range" of each
color even (by default?).

Is this "pick random" what you are looking for? Or do you want a different
solution related to better ways to select "truly random" colors?

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