[Bf-funboard] A needed node.

Knapp magick.crow at gmail.com
Mon Jul 1 21:34:04 CEST 2013


On Mon, Jul 1, 2013 at 9:14 PM, Patrik Andersson <
patrik.andersson.se at gmail.com> wrote:

> Well can't you just use the OSL standard function for noise? (see
> https://github.com/imageworks/OpenShadingLanguage/raw/master/src/doc/osl-languagespec.pdf
> )
>
> It says that "noise" is able to return a random
> colour/point/normal-vector. If you would like an object depending noise,
> combine it object:random number with e.g. cellnoise.
>
> An example is shown in built-in the "noise" template for osl-shaders.
>
> Best regards
> Patrik


I have not had time to look at your idea but a big problem is that most
artists simply want a random number and they know nothing of OSL.


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