[Bf-funboard] Continuous grab for sliders in Modifiers.

Campbell Barton ideasman42 at gmail.com
Wed Jan 30 11:31:43 CET 2013


On Wed, Jan 30, 2013 at 9:21 PM, Bol Bib <bollebib at hotmail.com> wrote:
>
>>the range of the button is clamped within the screen bounds
>
> what does this mean?

I mean that sliders are typically inside the buttons region so you
dont normally need to move your mouse outside the region while
dragging as you do with number buttons.

> and great that you added it ,thanks!
> Did you add it for use with shift or also without shift? (or preferably both)

Both, and the mouse un-grabs at the sliders new position irrespective
of shift being held.

> anyway thanks!
>
>
>> Date: Wed, 30 Jan 2013 10:41:37 +1100
>> From: ideasman42 at gmail.com
>> To: bf-funboard at blender.org
>> Subject: Re: [Bf-funboard] Continuous grab for sliders in Modifiers.
>>
>> On Wed, Jan 30, 2013 at 3:21 AM, Bol Bib <bollebib at hotmail.com> wrote:
>> > Small observation I had. Compared to other sliders ,sliders in the modifiers are not subject to continuous grab,and effectivly stop when you reach the edge of the screen. I feel this is not consistent with other Blender Behaviour.
>> >
>> > Is this intenrional or just forgotten?
>>
>> This was intentional.
>> Slider number buttons intentionally didn't use continuous grab because
>> the range of the button is clamped within the screen bounds (you don't
>> normally have a reason to drag outside the buttons as you do with
>> other number buttons).
>> ... Unless you hold shift for fine tuning, which is a good reason to
>> enable it :).
>>
>> Since we now support un-grabbing the mouse at the slider location,
>> added this option. r54196
>> http://blender.markmail.org/thread/c4tzghm6xsb2zk5c
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>
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-- 
- Campbell


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