[Bf-funboard] Continuous grab for sliders in Modifiers.

Bol Bib bollebib at hotmail.com
Wed Jan 30 11:21:16 CET 2013


>the range of the button is clamped within the screen bounds 

what does this mean?


and great that you added it ,thanks!
Did you add it for use with shift or also without shift? (or preferably both)


anyway thanks!


> Date: Wed, 30 Jan 2013 10:41:37 +1100
> From: ideasman42 at gmail.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] Continuous grab for sliders in Modifiers.
> 
> On Wed, Jan 30, 2013 at 3:21 AM, Bol Bib <bollebib at hotmail.com> wrote:
> > Small observation I had. Compared to other sliders ,sliders in the modifiers are not subject to continuous grab,and effectivly stop when you reach the edge of the screen. I feel this is not consistent with other Blender Behaviour.
> >
> > Is this intenrional or just forgotten?
> 
> This was intentional.
> Slider number buttons intentionally didn't use continuous grab because
> the range of the button is clamped within the screen bounds (you don't
> normally have a reason to drag outside the buttons as you do with
> other number buttons).
> ... Unless you hold shift for fine tuning, which is a good reason to
> enable it :).
> 
> Since we now support un-grabbing the mouse at the slider location,
> added this option. r54196
> http://blender.markmail.org/thread/c4tzghm6xsb2zk5c
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