[Bf-funboard] FW: Blender new keymap progress

Nathan Vegdahl cessen at cessen.com
Sat Feb 9 18:00:00 CET 2013


Hi Bol,
I've been very busy with work the last couple of months, and expect to
continue to be busy for a couple more.  But the keymap is certainly
going to continue on when I have the time/energy.  I'll post updates
when I have them.

--Nathan

On Sat, Jan 26, 2013 at 3:01 AM, Bol Bib <bollebib at hotmail.com> wrote:
> Any more news on the keymap?
> I'm quite interested to see it's progress,if any.
>
> Also I wonder if some of the latest suggestions I made ,make sense.
>
>
> kind regards
>
>> From: bollebib at hotmail.com
>> To: bf-funboard at blender.org
>> Date: Thu, 22 Nov 2012 19:27:30 +0100
>> Subject: Re: [Bf-funboard] FW: Blender new keymap progress
>>
>>
>>
>>
>> > I must be misunderstanding something.  Isn't RMB-drag already the
>> > tweak tool in the current Blender keymap?  So if it works for you now
>> > in the current keymap, why not in the new keymap?
>>
>> uhm...I have LMB keyboard scheme active. I have only ever known it on LMB.
>>
>>
>> I wonder though:
>> Since tweak drag only works on single polygons or vertices.
>>
>> maybe you could make
>>
>> LMB+drag = tweak select
>> Shift+LMB+drag = box select
>> CTRL+LMB+drag = box deselect
>>
>> since shift is adding to selection shift+dragging would create the box select.
>>
>> Since you can't ever add other points to tweak drag,there's nothing you can do with it with modifier keys.
>>
>> What do you think of this?
>>
>>
>>
>> > I may indeed change the key/mouse combo for placing the 3d cursor, but
>> > that's not necessary.  RMB-drag doesn't trigger RMB-click, so tweaking
>> > would not move the 3d cursor.
>>
>> Strange ,here it does.
>> or do you mean in your new keymap?
>>
>> As for the cursor though ,I believe it can be on a button (C? )...
>> far too many times I accidentally press the RMB,needing to reset my cursor.
>>
>> ...can we have a cursor placement undo? XD
>>
>>
>> seriously though this would free up the RMB for other possibilities. (pie menus? Context sensitive actions? list of quicktools depending on what you click? bones,mesh,lights...etc...?)
>>
>> >My apologies if I have been presumptuous.  But on this point
>> >particularly I was speaking from experience doing very
>> >mode-switching-heavy tasks in Blender.  Believe me, I think mode
>> >switching needs to be efficient.
>>
>>
>> Ofc. That's what I want as well. And as for discoverability maybe you can put a number in the called menu,right next to the entries, to make clear to people that they can press a number?
>>
>>
>>
>>  > The trick is that if we do that for a frequently used function such as
>> > changing viewport shading, the key should probably be near the thumb.
>> > So perhaps V would indeed be a good choice for that.  We'll need to
>> > experiment.
>>
>> Glad you like. Here's hoping on a new version of the keymap in the near future.
>>
>>
>> Pivot point changing could benefit from this as well...perhaps?
>> what will happen with proportional editing in your keymap?
>> This one could be used as well with numbers. Activating or deactvating proportinal editing needs to be quick (imo)
>>
>>
>> (tool and properties shortcut)
>> >I was considering [ and ].  Or maybe ; and '.  And really, any two
>> > symbol keys next to each other.  Then they can be used for side panels
>> > throughout all of the editors.  (N doesn't make sense in the first
>> > place, and T only makes sense in some of the editors.)
>>
>> yeah something like that sounds fine
>>
>> [ and ] even look a bit like a shelf ^^
>> though the 2 buttons next to the right shift are possible as well (: and = )
>>
>>
>> (from proxe)
>> had an idea about the 3D manipulator, S D and F could be used for the 3D
>> manipulator while its active, otherwise they are used for your standard
>> transforms, maybe its worth a try.
>>
>>  I like this,it makes sense.
>> Though I would add: make it possible to press any combination of SDF at the same time: if you press S and D ->S and D become active
>> Press D and F ->D and F become active
>> etc...
>>
>>
>>
>>
>>
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