[Bf-funboard] Feature Proposal: Freehand/Custom Mesh Object Type

Knapp magick.crow at gmail.com
Sun Aug 11 19:16:27 CEST 2013


On Sun, Aug 11, 2013 at 5:33 PM, Jim Adkins <adekyn at gmail.com> wrote:
> The ability to draw in freehand by inserting a vertex, using CTRL-LMB, is a
> powerful Blender feature.
>
> It is often the case, especially in the first stage of a project that
> utilizes image plane references, that a user needs the ability to begin
> tracing the reference.
>
> As noted above Blender supports this concept, however, getting to this
> point is not a streamlined process.
>
> The user must:
>
> 1) add a new object (Add-->Mesh--> 'random object')
> 2) toggle to edit mode
> 3) delete the mesh object's vertices
> 4)...at this point the user can now use the CTRL-LMB tool to add a
> vertex...
> 5) User should rename original object used to kick-start this process
>
>
> What if Blender supported a new "user defined" Mesh type?
>
> Example:
>
> Add-->Mesh-->Custom
>
>
> Which would:
>
> a) create a "mass-less" editable object
> b) place the the user in edit mode
>
> ...so that the user could immediately begin drawing with vertices.
>
>
> Thanks,
> Jim

I have also had this problem. I would suggest however that we include
a one vertex object. Dropping into edit mode or not in an option in
the user options area.

-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/


More information about the Bf-funboard mailing list