[Bf-funboard] Apply Mirror Modifier as a new mesh

Knapp magick.crow at gmail.com
Sun Oct 28 19:10:05 CET 2012


On Sun, Oct 28, 2012 at 1:15 PM, Bol Bib <bollebib at hotmail.com> wrote:
> twice,thrice any number of times ^^
>
>
> the only things that get the desired result is doing it in edit mode ,or with mirror modifier
>
>
> But I think i have found the problem.
>
> I needed to APPLY rotation first.
> strange that blender doesn't somehow compensate for that
>
>
> Possibly there is some math at work that I do not understand.
>
>
> Now that I know of it I won't forget it quickly but I'm sure lotsof people wouldn't know how to solve this.
> So I'd still advocate that extra function for the modifier. it's easier to understand for most people then a scale trick that needs the exact right parameters to get it right and that they can't find in the UI (you have to KNOW it) .
>

I learned about apply the hard way too. I had all sorts of problems
with bones and animation because of it!

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