[Bf-funboard] Apply Mirror Modifier as a new mesh

Bol Bib bollebib at hotmail.com
Wed Oct 24 12:13:53 CEST 2012


Is there a way to apply the mirror modifier and get a new object out of it,rather than the mirrored mesh be part of the existing mesh?

If there is, I cant find it.
And if there isn't ...could there be? It seems like a useful extra function to have.

Right now if you want this you need to go into edit mode and seperate by hand.
If you mirror lots of objects then you need to select and seperate a lot.

Any thoughts?


 		 	   		  


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