[Bf-funboard] More than one default.blend
Bol Bib
bollebib at hotmail.com
Wed Oct 10 22:25:40 CEST 2012
I would like to support this or any form of this request.
The GSOC the seperates saving over Settings and Default blends might/must be taken into account as well,though.
Maybe you could save different User preference scripts or something,rather then default blends? and keymaps as well
> Date: Wed, 10 Oct 2012 21:02:47 +0200
> From: reiner.prokein at t-online.de
> To: bf-funboard at blender.org
> Subject: [Bf-funboard] More than one default.blend
>
> Blender stores all its settings in the default.blend in the appdata
> path. All settings are stored here. Even the complete scene and its
> content gets saved with ctrl+u , which is sometimes a bit nasty when you
> shoot down your setup by activating a plugin. You don`t always think of
> saving your scene and restart Blender first so that you do the changing
> in the default state.
>
> Sometimes it would be very handy to have some completely different
> settings. Be it because two people are working with the same blender but
> are using different hotkeys and setup. Be it that the one project
> requires a completely different plugin environment or other hotkeys and
> layout. Be it just for the sake to load a blender version with all
> activated plugins, and the next time a blender version just with the
> standard plugins.
>
> We had a discussion at the german Blender forum how to deal with this
> cases. And that`s where this idea gots introduced. Give us a way to deal
> with several default.blend files so that we can create different setup
> versions. Something like the dropdown box for the different screen
> layouts. But not for the layout, but choosing another default.blend
> here. And the current active is the one that gets used to create a new
> scene then.
>
> You can of course manually handle this. By backing up the default.blend
> files with different setups, and work with this different versions then.
> But that`s cumbersome and not really faultproof. You easily overwrite an
> important version of your default.blend that way. So a Blender internal
> solution would be better here :)
>
> Tiles
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