[Bf-funboard] Reuse Background image Coordinates
Bol Bib
bollebib at hotmail.com
Fri Oct 5 22:32:15 CEST 2012
Ah yes,I almost forgot about that one,thank you for reminding me.
The following might be a bit long, but bear with me,please,I'm only explaining my views of both workflows.
The empty way has the obvious placing advantage,and works in al screen layouts.
But:
-It lacks the 'back/front' setting the background image has
-It lacks the axis function ( it doesn't disappear automaticly when it doesn't need to be shown in a certain view)
-Not available on the properties shelf (easier access)
-No Movie Clip option.
With the empty I can make the empty transparent, and maybe blend it with the model with some trickery. But I always have to activate/deactivate this. Not a handy workflow.
Would it be possible then to integrate the axis and back/front option for the 'empty' image settings?
Or maybe even better :
Integrate the background image function with the empty image workflow.
this would mean:
1)Creating a background image in the shelf
2)=>automaticly create an empty (at cursor) with the image. (=empty image workflow)
If you can add the missing options explained above,
you will never have to choose one or the other.
It will be an enhanced Background image tool.
I hope I'm not rambling. It seems logical to me,though there might be a reason why it is not possible.
COULD this be possible?
> Date: Fri, 5 Oct 2012 20:47:27 +1000
> From: ideasman42 at gmail.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] Reuse Background image Coordinates
>
> No, suggest using en empty->image display option. it was added because
> of this limitation with background images not being able to be
> transformed and managed in the scene usefully.
>
> http://vimeo.com/25737480
>
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Empties
>
> On Fri, Oct 5, 2012 at 7:48 PM, Bol Bib <bollebib at hotmail.com> wrote:
> > Background image function in Blender is awesome
> >
> > but when I go to a new screen layout (another 3D view) I need to reload the image .
> > That in itself is no big problem,but I have to re-enter every coordinate as well.
> >
> >
> > Is there a way to when loading an image already in the scene to load the coordinates with them as well?
> >
> > or somehow selecting a background image stack entry and copy/pasting it?
> >
> >
> > And if not could there be?
> >
> > Would it be difficult to implement?
> >
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>
>
>
> --
> - Campbell
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