[Bf-funboard] Built-in version control

Alberto Torres kungfoobar at gmail.com
Fri Nov 30 17:47:19 CET 2012


What would be needed for that is a system for creating, viewing and merging
diffs (patches) of blend files.

DiThi


2012/11/30 Prashant Sohani <prashant.sohani at gmail.com>

> Hello,
> I have been wondering for a while, if it would be desirable to have some
> versioning mechanism built right into Blender. Large projects would most
> probably be maintaining separate revisions and backups over time; but I was
> thinking more along the lines of being able to quickly commit at important
> points in our work, revisit them all, eventually within a blend file
> itself.
>
> At the moment, I am still studying, exploring and generally getting to
> grips with Blender code (has been so for over a month now), but attached is
> my addon implementation of a primitive demo-of-concept. Although all it
> allows at the moment is click-through browsing of consecutively numbered
> blend files, and also stays in sync with the increment-save option, I have
> ambitiously named it Gitcontrol, in the hope that someday this would evolve
> to more powerful versioning, branching, maybe even git-pulling models,
> materials directly from each others' blend files! I know, all that would
> need a lot of work, but there you go..
>
> Regards,
> Prashant
>
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