[Bf-funboard] Blender new keymap progress

Nathan Vegdahl cessen at cessen.com
Wed Nov 21 00:09:56 CET 2012


> Viewport draw mode - I always switch from textured to wire and back to
> textured, or from solid to wire and back to solid, so the best for me
> would be if the wire mode would be a toggle.

See my response to Bol on this topic.  I'm thinking that a toggle
approach may not be a good choice here.

> Mode switch - Nice! Would be even if there was an option of holding down
> space bar - if the user held down space bar, releasing the space bar
> would choose the mode currently selected. This could be implemented in
> other menus as well I suppose.

Indeed, I am anticipating support for such things while I'm designing
this (also, pie menus).  I'm making sure that things are useful even
without such features, but then they can become even better if/when
such UI features get implemented.

> Selection - If LMB dragging in empty space deselects all, I would also
> recommend that LMB clicking in empty space would also deselect all.

Indeed!  At the moment that is a restriction due to core Blender code.
 I'll see what I can do about that.

> Adding/removing loop selection does not work. (Build 52333).

Correct.  I'm waiting for a patch to get accepted and committed before
that will work.

> Translate/rotate/scale/create edge/face - hard to press c while holding
> fingers on s d f,

Really?  I'm holding my index finger over f, and it's just a slight
bend of my index finger to hit it.  Or if you're using your right
hand, a slight bend of the middle finger.

> "combines face/edge creation with the vertex connect tool" - That would
> be awesome.

I agree. :-)  I'll have to poke one of the coders about it.  The
b-mesh code is a bit over my head at the moment.

> Merge menu - I use this one a lot, and alt-m is unusable. I currently
> have it on alt-e, but anything around wsad is better than m.

Fair enough.  Maybe the V key?  It kind of looks like two things
getting merged together. ;-)
V can be collapse (am I wrong in thinking this is the most commonly
used merge behavior?) and alt-V can bring up the menu, instead of M
and alt-M.

Thanks for the feedback!

--Nathan


On Sun, Nov 18, 2012 at 2:47 PM, Paweł Łyczkowski
<pawellyczkowski at gmail.com> wrote:
> Great work! Here is my feedback. When I omit things it means they are
> good IMO.
>
> Viewport draw mode - I always switch from textured to wire and back to
> textured, or from solid to wire and back to solid, so the best for me
> would be if the wire mode would be a toggle.
>
> Mode switch - Nice! Would be even if there was an option of holding down
> space bar - if the user held down space bar, releasing the space bar
> would choose the mode currently selected. This could be implemented in
> other menus as well I suppose.
>
> Selection - If LMB dragging in empty space deselects all, I would also
> recommend that LMB clicking in empty space would also deselect all.
> Adding/removing loop selection does not work. (Build 52333).
>
> Vertex/edge/face menu - I especially like that one.
>
> Translate/rotate/scale/create edge/face - hard to press c while holding
> fingers on s d f, I would probably change it to a s d, and make
> edge/face on f. What about a? -> With LMB click on empty space, and
> ctrl-a to select everything, a for select/deselect all would be unnecessary.
>
> "combines face/edge creation with the vertex connect tool" - That would
> be awesome.
>
> Merge menu - I use this one a lot, and alt-m is unusable. I currently
> have it on alt-e, but anything around wsad is better than m.
>
> Regards
> Paweł Łyczkowski
> plyczkowski.com
>
> W dniu 18-11-2012 21:55, Nathan Vegdahl pisze:
>> Hey guys,
>> I've started work on the new blender keymap again (was really busy for a while).
>>
>> I recently made this commit (the log includes a listing of the hoykeys):
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3980
>>
>> In short, mesh edit mode is now ready for testing by modelers, and I
>> encourage anyone experienced in modeling to give it a try and then
>> give some (constructive!) feedback.  In particular, if there are tools
>> that you use frequently that you think should be assigned to a primary
>> hotkey, or if (after giving yourself a chance to get used to things)
>> some of the choices feel awkward.  You will need a recent svn build of
>> Blender to test, of course, as I just now committed this.
>>
>> There are still some things that I would like to change, but which
>> will require diving into Blender's source code.  I'll get to them
>> eventually.  Specifically:
>> - I would like to make an operator that combines face/edge creation
>> with the vertex connect tool.  i.e. if 2 or more verts are selected,
>> and they're all part of the same face, use connect--otherwise use
>> face/edge creation.  Then we won't need separate hotkeys for the two
>> tools, and I think it will also help prevent certain common user
>> errors resulting in strange meshes.
>> - Currently edge-loop and edge-ring select don't have add or remove
>> selection modes, only replace and extend.  I'll need to add those to
>> make them consistent with the other selection tools.
>>
>> (And remember that space-bar is the mode-switch key now, not tab.)
>>
>> --Nathan
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>
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