[Bf-funboard] Blender new keymap progress

Bol Bib bollebib at hotmail.com
Mon Nov 19 04:23:09 CET 2012


forgot to say


moving the shader options away from z and al+z

frees those up for the history  and repeat last which makes MUCH more sense,imo. (more then shift +R and F3)





and I just discovered.
NO shortcut for tool and properties panels?
Surely this is an oversight?


loopcut can still be CTRL+R,no?



> From: bollebib at hotmail.com
> To: bf-funboard at blender.org
> Date: Mon, 19 Nov 2012 04:15:51 +0100
> Subject: Re: [Bf-funboard] Blender new keymap progress
> 
> quickly tested it and there are some things and I like ,but also some thing I find very disturbing.
> 
> 1,2,3 for vertex etc is great
> homerow  for operations is akward but it will get better I think.
> 
> 
> 
> 
> where is tweak+drag? 
> Just selecting and dragging points without needing to to press a shortcut to grab is a must. I use it 85% of the time,really.
> 
> where is circle select? 
> I don't use it often,but not having it at all...? i dunno...
> 
> 
> I did at one time make a suggestion
> 
> Put a mode button in the 3Dview  header where one can select the active select mode.
> if you want 
> box select
> circle select
> tweak select
> or any other as your default drag function then you select the one you need
> 
> If you click shift+RMB (or alt +LMB or something like that) button you could get a quick select menu for those modes. So you wouldn't need to go to header.
> 
> 
> Is this at all not possible in some way? I feel awefully limited in my choices of selection right now. 
> 
> 
> 
> 
> 
> 
> pressing space to change edit modes is fine but now  leaving and entering edit mode is a tad bit slower
> could it be done that If you double tap space it just enters edit mode from object and vice versa? 
> Maybe triple tap could be pose mode? 
> 
> and/Or make it possible to use shift+space and CTRL+space (or any combination of those) for pose and weight mode (for example) . I used ctrl+tab A LOT. If you extend it with shift as well you can have 4 different shortcuts for modes. this is preferable to always needing to select in a menu.
> 
> 
> 
> 
> 
> 
> alt+z to change between shade modes is awkard as well. I NEVER use wireframe mode. By eliminating alt Z it's again that much more akward to get what I want. Wireframe,Solid and texture should be readily accessible at any time.
> 
> So I'd propose to move the shade modes to 'v' (now that rip is on 'r')
>  v toggles between solid and wireframe , Alt+v (or shift+v) still does Texture and CTRL+V provides a menu. This way you don't force a way on the user who uses texture a lot. Maybe you can provide one of the modifier keys for another shader as well. (bounding box? rendered?)
> 
> And I also should't get 'rendered' in the menu if cycles isn't active. Makes no sense.
> 
> 
> be careful of putting Q as specials menu. It was assigned to an 
> addon from me,some people who have this addon as well might not get 
> where the specials menu has gone to. I don't mind it being on Q,though. 
> Just a warning.
> 
> 
> 
> 
> 
> 
> So these are my initial thoughts.
> I shan't use it for the time being as the loss of tweak+drag is far too great.
> 
> 
> thank you for reading
> 
> 
> > Date: Sun, 18 Nov 2012 23:47:49 +0100
> > From: pawellyczkowski at gmail.com
> > To: bf-funboard at blender.org
> > Subject: Re: [Bf-funboard] Blender new keymap progress
> > 
> > Great work! Here is my feedback. When I omit things it means they are 
> > good IMO.
> > 
> > Viewport draw mode - I always switch from textured to wire and back to 
> > textured, or from solid to wire and back to solid, so the best for me 
> > would be if the wire mode would be a toggle.
> > 
> > Mode switch - Nice! Would be even if there was an option of holding down 
> > space bar - if the user held down space bar, releasing the space bar 
> > would choose the mode currently selected. This could be implemented in 
> > other menus as well I suppose.
> > 
> > Selection - If LMB dragging in empty space deselects all, I would also 
> > recommend that LMB clicking in empty space would also deselect all.
> > Adding/removing loop selection does not work. (Build 52333).
> > 
> > Vertex/edge/face menu - I especially like that one.
> > 
> > Translate/rotate/scale/create edge/face - hard to press c while holding 
> > fingers on s d f, I would probably change it to a s d, and make 
> > edge/face on f. What about a? -> With LMB click on empty space, and 
> > ctrl-a to select everything, a for select/deselect all would be unnecessary.
> > 
> > "combines face/edge creation with the vertex connect tool" - That would 
> > be awesome.
> > 
> > Merge menu - I use this one a lot, and alt-m is unusable. I currently 
> > have it on alt-e, but anything around wsad is better than m.
> > 
> > Regards
> > Paweł Łyczkowski
> > plyczkowski.com
> > 
> > W dniu 18-11-2012 21:55, Nathan Vegdahl pisze:
> > > Hey guys,
> > > I've started work on the new blender keymap again (was really busy for a while).
> > >
> > > I recently made this commit (the log includes a listing of the hoykeys):
> > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=3980
> > >
> > > In short, mesh edit mode is now ready for testing by modelers, and I
> > > encourage anyone experienced in modeling to give it a try and then
> > > give some (constructive!) feedback.  In particular, if there are tools
> > > that you use frequently that you think should be assigned to a primary
> > > hotkey, or if (after giving yourself a chance to get used to things)
> > > some of the choices feel awkward.  You will need a recent svn build of
> > > Blender to test, of course, as I just now committed this.
> > >
> > > There are still some things that I would like to change, but which
> > > will require diving into Blender's source code.  I'll get to them
> > > eventually.  Specifically:
> > > - I would like to make an operator that combines face/edge creation
> > > with the vertex connect tool.  i.e. if 2 or more verts are selected,
> > > and they're all part of the same face, use connect--otherwise use
> > > face/edge creation.  Then we won't need separate hotkeys for the two
> > > tools, and I think it will also help prevent certain common user
> > > errors resulting in strange meshes.
> > > - Currently edge-loop and edge-ring select don't have add or remove
> > > selection modes, only replace and extend.  I'll need to add those to
> > > make them consistent with the other selection tools.
> > >
> > > (And remember that space-bar is the mode-switch key now, not tab.)
> > >
> > > --Nathan
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > >
> > >
> > 
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