[Bf-funboard] Is there a mesh "strain" modifier?

Patrik Andersson patrik.andersson.se at gmail.com
Thu Nov 15 10:35:02 CET 2012


Hi Ruth,
You might want to use the curve deformation modifier to bend the platform
to match the path of the rails.


On Wed, Nov 14, 2012 at 9:39 PM, Julio Iglesias <j at zafio.com> wrote:

> Hi Ruth, if I understood it right, this might be what you are looking for:
>
>
> http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Transform_Control/Proportional_Edit
>
>
>
>
> On Wed, Nov 14, 2012 at 9:31 PM, Ruth Ivimey-Cook <ruth at ivimey.org> wrote:
>
> > Not sure what to call this, but on a few occasions I've wanted to do
> > something akin to pulling the end of a fishing rod with my mesh.
> >
> > For example, starting with a single edge, subdivide 10x. If I now grab
> > an end vertex, only it moves. What I want would be that the movement was
> > distributed along the edges, so that the far end didn't move, and those
> > in the middle move proportionately, producing a curve.
> >
> > Of course in the actual model examples, the mesh is normally more
> > complicated than this! For example, a railway platform that I have
> > extruded straight and now want to bend to match the path of the rails.
> >
> > Is this something that can be done already?
> >
> > Regards
> > Ruth
> >
> > --
> > Software Manager&   Engineer
> > Tel: 01223 414180
> > Blog: http://www.ivimey.org/blog
> > LinkedIn: http://uk.linkedin.com/in/ruthivimeycook/
> >
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> >
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