[Bf-funboard] Remove doubles issue & use for UV

Campbell Barton ideasman42 at gmail.com
Wed Nov 14 05:14:38 CET 2012


Following up on this old thread

UV remove doubles committed by Matthew Smith
r52190 - http://markmail.org/message/mrfbhvrhn5mgpsyb

I've added 'Use Unselected' option so you can merge a UV island into
its surrounding UVs.
r52199 - http://markmail.org/message/6qfdlwl6vewlg532


On Fri, Aug 24, 2012 at 1:19 AM, Julio Iglesias <j at zafio.com> wrote:
> Now that's Perfect! thank you!
>
> On Thu, Aug 23, 2012 at 6:58 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> On Thu, Aug 23, 2012 at 6:02 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>>> On Thu, Aug 23, 2012 at 1:03 AM, Julio Iglesias <j at zafio.com> wrote:
>>>>> Interested to know why it only worked `Good enough`? - Did it work
>>>>> with the example image you posted, how should it work better?
>>>>
>>>> I hope I didn't offend you! It is just that using unselected as target
>>>> leaves little control in some situations where you have two nearby
>>>> loops at the same distance and you only want to merge one. But we can
>>>> always slide away the other loop as workaround, it doesn't hurt much.
>>>
>>> Not offended at all :), but I like to know any problems with current solution.
>>>
>>> Its often good to submit a blend file (rather then just an image or
>>> text description), otherwise devs have to guess that it solves the
>>> problem a user describes.
>>>
>>> But I see what you are talking about now,
>>>
>>> For the specific task of joining loops I think remove-doubles is too
>>> generic a tool,
>>> Though there is one change that could be made so it works better in
>>> your case - Selected->Unselected could have an option to enforce a 1:1
>>> match (where 2+ selected vertices never merge into one unselected
>>> vertex).
>>> Though as Alberto points out - this is getting closer to being a bridge tool.
>>>
>>> So suggest the following:
>>>
>>> * Remove doubles (Unselected) option is generic and doesn't care about
>>> loops/topology, I prefer to keep it this way.
>>> ... When geometry mostly overlaps but you want to choose to merge one
>>> part into another I found this quite handy.
>>> ... If you have multiple edge loops that it may merge into, you can
>>> simply hide one of them so its not taken into account.
>>>
>>> * Alberto's suggestion of using bridge is good and can use used as-is,
>>> collapsing after is a bit cumbersome but OK.
>>> ... Rather then extend remove doubles it may be better to add option
>>> to bridge without face creation (which simply joins), this could have
>>> a `Factor` 0-1, where 0.5 merges in the center.
>>
>> Committed merged-bridge (Option for bridge tool & factor to slide between loops)
>> http://blender.markmail.org/thread/vdfegqlhtto6igqc
>>
>>>> Anyway, what I really miss is an option to merge at center rather than
>>>> just at the unselected position.
>>
>>
>>
>> --
>> - Campbell
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-- 
- Campbell


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