[Bf-funboard] New Keymap comment

Steven Schoorens bollebib at hotmail.com
Tue May 29 11:59:23 CEST 2012


you do this stuff *far* too often for any kind of modality or
> menus to get in the way.


if you are referring to my proposal for a button or pop up menu
I DO think it can be quicker
Right now the selection modes are scattered over the place

If you want lasso ->Ctrl+RMB
if you want Box ->b
Circle->c
Tweak select->normal



if you put the quick selection of one of these selection types on the RMB,you can change your selection type on the fly,very quickly,
with no need to reach for your keyboard so you can leave your left hand open for other operations.

Just don't make the selection tools modal,so they don't revert to the default one, each time you use it.

Want to keep box select,always? keep it
Always Circle select? possible!
Lasso is your friend? great!
want to change quickly between them all? you can!

I think centralizing the tools is needed to work quicker, whether in this way or any other way.
this together with a good "add" and "remove to selection"- functionality , would make the blender keymap more robust.




> From: bassam at urchn.org
> To: bf-funboard at blender.org
> Date: Sun, 27 May 2012 15:48:50 -0400
> Subject: Re: [Bf-funboard] New Keymap comment
> 
> It depends on the goals of the new keymap; is it intended for
> efficiency? is it meant for blender users? or is it intended for users
> of software X (where X= Maya) to be most comfortable?
> 
> Of course, compromise is always possible, because if there were a real
> 'theory' of keymaps, you could just algorithmically generate the optimal
> one.
> 
> If it is to be the default blender keymap I would vote towards keeping
> some of the 'blenderyness' where it is efficient and nice.
> 
>  I don't think a menu popup or modal behavior is really the answer here
> though. both selection and transformation need to be fast, a 'keymap
> unit' away (whether it's a tweak or a hotkey, or a modified mouse
> action) you do this stuff *far* too often for any kind of modality or
> menus to get in the way.
> 
> last comment: you *can't* make all users happy. The left tweak for box
> select makes me unhappy, but not having it there will make some others
> unhappy. Having multiple keymaps is the only way to keep this
> compatible.
> 
> cheers
> Bassam
> 
> On Sun, 2012-05-27 at 18:15 +0200, Paweł Łyczkowski wrote:
> > +1 for Bol Bib's proposal. I was thinking that tweaking with LMB was
> > useless and awkward due to the fact that you have to click again to
> > confirm, but then I found that you can disable the confirmation click in
> > the preferences, and thought this kind of tweaking can be really useful.
> > Especially when combined with all the selection modes turned on.
> > 
> > 2012/5/27 Bol Bib <bollebib at hotmail.com>
> > 
> > >
> > > that is also whay I said,but perhaps my mail was too long too
> > > understand,again...
> > >
> > > T
> > > > LMB drag = border select
> > > ->does this mean you wouldn't be able to drag+tweak immediatly?
> > >  when working on vertices or just in edit mode,this is something very
> > > valuable.
> > > I understand the usefulness of G shortcut,but click-drag tweaks are just
> > > so much more quicker. So I would like this one.
> > >
> > >
> > >
> > > So now a shorter proposal
> > >
> > >
> > >
> > >
> > > So my idea was that Click+drag should be tweak select by default BUT that
> > > you have a button on the menu bar that indicates  which mode you are in
> > >
> > > 1)Tweak select
> > > 2)box select
> > > 3)circle select (NON MODAL!)
> > > 4)lasso select
> > > 5)3D cursor placement? (3D cursor is not used THAT much)
> > >
> > > this way you remove all difficult constructions that come with ,which one
> > > people prefer over the other.
> > >
> > > If you do 5) as wel you can open up RMB to use for context menus
> > >
> > > OR RMB could bring up a dialog where you choose between
> > > tweak,circle,box,lasso select (and 3D cursor)
> > >
> > >
> > >
> > > I think it's the only way to keep all people happy
> > >
> > >
> > >
> > >
> > > > From: bassam at urchn.org
> > > > To: bf-funboard at blender.org
> > > > Date: Sat, 26 May 2012 17:09:50 -0400
> > > > Subject: [Bf-funboard] New Keymap comment
> > > >
> > > > Hi all,
> > > > this is by no means a flame, but I feel the new keymap loses something
> > > > really really useful, not sure if there's a solution for it at this late
> > > > time in the game.
> > > >
> > > > namely, the best way to modelessly tweak-translate in any 3D application
> > > > that I have ever used (max, maya, animation:master, blender): the
> > > > tweak-translate.
> > > >
> > > > now it is replaced with box selection... this is more in line with the
> > > > rest of the world, but it is a terrible missed opportunity, and kills my
> > > > modeling workflow.
> > > >
> > > > It's not a flame because, of course, the keymaps are selectable. but I
> > > > translate single selections far more than I box select! I don't know if
> > > > this is the norm or not, but.. oh well.
> > > >
> > > > My sadness is that I genuinely wanted to try this 'tuned' keymap. but it
> > > > is not for me.
> > > >
> > > >
> > > >
> > > >
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