[Bf-funboard] New Keymap: selection

Danni Coy danni.coy at gmail.com
Wed May 16 01:13:45 CEST 2012


On Wed, May 16, 2012 at 1:01 AM, Luke Swanson <lswan58 at yahoo.com> wrote:

>
> Hi, had some trouble sending this, so my apologies if this suddenly shows
> up as a double-post:
>
> ------------------------------
>
> > On Mon, May 14, 2012 at 7:08 PM, Nathan Vegdahl <cessen at cessen.com>
> wrote:
> >> I'm a die hard fan of it
> >> going on double click. (It should, by the way :P)
> >
> > Ah!  Of course, double-click.
> >
> > How about this:
> > LMB click = select
> > LMB drag = border select
> > LMB drag + Alt = lasso select
> > LMB double-click = loop select
> > LMB double-click + Alt = ring select
> >
> > And then shift = add, ctrl = remove.
> >
> > I think circle/paint select is actually better as a modal tool, since
> > that gives the user a clear opportunity to resize the brush.  So we
> > can just leave that assigned to C (or some other key).
> >
> > The only thing this leaves us without is shortest-path select, which
> > is important in my experience for UV unwrapping of dense meshes, and
> > sometimes for tweaking vertex weights during rigging.  IMO it's not as
> > important to be super quickly accessible since it's less frequently
> > used (please speak up if disagree), but it shouldn't be too bizarre
> > either.  Suggestions?
>

This proposal seems quite  sensible. For shortest path select I would
propose dropping it to a hot key or command and adding functionality to the
ring/loop select tools to allow for partial loop/ring selection. This means
that after the ring/loop is calculated it is checked for selected
verticies/edges/faces if it finds two of these then it limits the selection
to the shortest path between these two verticies/edges/faces along the
loop/ring. Wings3d has this feature and I find it more useful/predictable
than shortest path select in Blender.


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