[Bf-funboard] Blender licensing...

Campbell Barton ideasman42 at gmail.com
Mon May 7 22:01:45 CEST 2012


On Tue, May 8, 2012 at 5:47 AM, Jean Montambeault
<iaminnocent at blenderj.x10.mx> wrote:
> Le 2012-05-07 15:17, Tarmo Pikaro a écrit :
>> Hi !
>>
>> Is it possible to change Blender to use less aggressive licensing system than GPL ?
>>
>> I would like to join Blender development team, but tailor Blender for my own needs - but then Blender licensing restricts
>> to have any updates on my own. I think it should be in your intrests to get Blender well and improved, but improvement
>> can come only if you're allowing Blender to evolve.
>>
>> I guess you're taking Blender now into Autodesk Maya direction, I would like to tailor it to Autocad direction.
>>
> For the sake of discussion: which licence (LGPL, Mit, BSD...) would you
> prefer?
>
> BTW, you can license any Python addon any way you like, even if it uses
> module coded in C.

Realistically - blender wont change from GPL to a more permissive
license any time soon (BSD/MIT/Apache) --- However, as the original
author of your own code you are free to dual license it:
  (GPL + AnyLicenseYouLike_Even_Commercial_Or_Closed)

However if other devs contribute to your code they either have to hand
over their copyright to you - or agree on whatever non-GPL dual
license you use. Otherwise you can still use your original work but
not with their contributions.


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