[Bf-funboard] "Individual origins" transform mode for edge and face selections

nemyax nemyax at gmail.com
Fri Mar 2 22:35:54 CET 2012


Done:

http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Suggestions#Rotating_and_Scaling_in_Individual_Origins_Mode

Thanks for the feedback and the chance to draw people's attention to this!


On Sat, 3 Mar 2012 03:55:47 +1100
Campbell Barton <ideasman42 at gmail.com> wrote:

> Agree this is useful to add, with BMesh this shouldnt be too slow
> either, would you mind adding this to this site?
> 
> http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Suggestions
> 
> On Tue, Feb 21, 2012 at 1:02 AM, nemyax <nemyax at gmail.com> wrote:
> > In edit mode, Blender treats all component selections as a single
> > collection of vertices. However, in edge and face selection mode, it
> > would be very useful if it recognized contiguous pieces of selection
> > and if transformations used the centres of those pieces in "individual
> > origins" mode.
> > Here's a video demo of what I mean:
> > http://youtu.be/oglny-E7Vtg
> > Note how the scattered selection "islands" have their own transform origins.
> > Now that Bmesh is in trunk, can the current behaviour be revised?
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> 
> 
> 


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