[Bf-funboard] "Individual origins" transform mode for edge and face selections

Campbell Barton ideasman42 at gmail.com
Fri Mar 2 17:55:47 CET 2012


Agree this is useful to add, with BMesh this shouldnt be too slow
either, would you mind adding this to this site?

http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Suggestions

On Tue, Feb 21, 2012 at 1:02 AM, nemyax <nemyax at gmail.com> wrote:
> In edit mode, Blender treats all component selections as a single
> collection of vertices. However, in edge and face selection mode, it
> would be very useful if it recognized contiguous pieces of selection
> and if transformations used the centres of those pieces in "individual
> origins" mode.
> Here's a video demo of what I mean:
> http://youtu.be/oglny-E7Vtg
> Note how the scattered selection "islands" have their own transform origins.
> Now that Bmesh is in trunk, can the current behaviour be revised?
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-- 
- Campbell


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