[Bf-funboard] a call for sanity when it comes to simply selecting something...

Steven Schoorens bollebib at hotmail.com
Thu Jun 7 16:45:58 CEST 2012


is there already a direction towards which blender is leaning?
I'm anxious to know what the new selection paradigm will be

What are still some problems?

> Date: Thu, 7 Jun 2012 03:46:35 -0700
> From: cessen at cessen.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] a call for sanity when it comes to simply	selecting something...
> 
> Hi Jin,
> I agree with your observation about the inconsistencies of mouse
> select in Blender, and I agree that it is very frustrating and stupid.
>  Making selection consistent throughout all of the interfaces in
> Blender is certainly among my goals with the new keymap/inputmap.
> 
> We have already been discussing quite a bit how selection could work.
> It's not quite as simple as it seems given the numerous selection
> tools in Blender, but indeed it needs to be consistent across all of
> Blender.
> 
> --Nathan
> 
> 
> On Sun, Jun 3, 2012 at 4:50 AM, jin choung <jin.choung at gmail.com> wrote:
> > (this is a repost from blendernation and they referred me here and try to
> > get the ear of Nathan Vegdahl)
> >
> > howdy,as a professional cg generalist using maya, zbrush and lightwave and
> > a big fan and cheerleader for blender, i try to get into blender every now
> > and again - usually when i'm wooed by new, simply ridiculously advanced
> > features that not even the most expensive apps have yet.
> >
> > but almost every time, i get repulsed at the lowest possible level - the
> > user mousing interface.
> >
> > in particular, the fact that different buttons are used to select in
> > different interfaces.
> >
> > WHY? for the love of god, why?
> >
> > because of this, even selecting LMB select ends up simply FLIPPING selects
> > in different contexts so that if it was LMB select in a context, it becomes
> > RMB after i've chosen LMB SELECT in the preferences.
> >
> > this even happens with lasso select. for some unfathomable reason, for
> > lasso select, it uses the NON SELECT button with CTRL. again, the mind
> > boggles... why would you do that???
> >
> > it is JUST SELECTING... an object, a vert, a node, a graph spline... WHY
> > jump from one button to another???
> >
> > ------------------------------------------
> >
> > another issue is that sometimes, RMB is used to CANCEL operations.... but
> > if RMB is by default for click selecting (an "AFFIRMATIVE" operation), it
> > is just illogical to assign it a "NEGATION" operation too....
> >
> > i desperately desperately want to use blender in my day to day work. but it
> > makes even simple selection a memory game that i can't afford to play when
> > i just need to jump in and work and jump back and forth between different
> > apps.
> >
> > -------------------------------------------
> >
> > INTERFACE PROPOSAL
> >
> > (and please people, chime in if you don't think this is sensible)
> >
> > 1. ONE MOUSE BUTTON is used to select in ALL CONCEIVABLE CONTEXTS. it is
> > mapped this way in the PREFERENCES (which will probably need to be
> > rewritten a bit to accommodate this) so that if you change this to LMB, LMB
> > ALWAYS selects. if you change it to RMB, RMB ALWAYS selects. in ALL
> > WINDOWS, MODES, etc... whether you are simple click selecting, lasso
> > selecting, box selecting... you have modifier keys but the button to select
> > is U N I V E R S A L.
> >
> > 2. if a NEGATION button is needed, it is ALWAYS THE OTHER BUTTON. so if RMB
> > is select, then LMB is NEGATE/CANCEL. again - always, in EVERY CONCEIVABLE
> > CONTEXT. actually, what i'd REALLY like is that the other button is NOT
> > negation but simply context menu... in my mind, that's a very standardized
> > use and would just make everything more intuitive. if negation is needed,
> > just map it to ESC which is pretty standardized as well.
> >
> > 3. there are too many strange interdependencies right now in the user
> > configuration of mousing. for instance, if i choose LMB SELECT, you lose
> > the ability to choose the simulate 3 button mouse feature that makes the
> > mouse navigation like LW. also, if i make MMB set the 3d cursor, all of a
> > sudden i cannot rotate using the 3 button simulation mode (ALT-LMB)...
> > there's no reason that these buttons need to step over each other like
> > this. i should be able to LMB AND have simulate 3 button AND MMB place 3d
> > cursor with no problem... and the fact that you can't is indicative i think
> > of way too much unnecessary cross talk here.
> >
> > does anyone think that is unreasonable in any way? not at all being
> > belligerent here... i'm just really curious as to whether any blender user
> > really thinks the way things are done now good.
> >
> > ------------------------------------------
> >
> > if there's somebody that i can foreward or email this to to plead my case,
> > let me know. cuz i really really really want to add blender to my
> > repertoire.
> >
> > regardless, i'll use blender for the mindboggling bsurfaces and "dual
> > contouring of hermite data" in blender's "dyanmesh" functionality but i
> > really want to dive in and stay in. and INTUITIVENESS at the foundational
> > level would go a loooooooong way to help me and other newbs.
> >
> > thanks much and yeah, i'm genuinely interested in what people think of the
> > current state of simple selection paradigm.
> >
> > jin
> > _______________________________________________
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> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
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