[Bf-funboard] Move constrained Normal?

Ruth Ivimey-Cook ruth at ivimey.org
Mon Dec 10 17:56:21 CET 2012

Hi Jason
> Ruth Ivimey-Cook <ruth at ivimey.org> wrote:
>> I keep finding myself wanting a Constrain option - like X, x, z etc -
>> that constrains the move to a direction Normal to the edge or face.
> You're aware of the default behavior of (using grab as an example) G > Z > Z
> moving your selection along the object's local Z-axis, right? You can modify
> this behavior a bit by changing the Transform Orientation dropdown in the 3D
> View's header. By default, it's set to Global and the UI kind of makes you
> think that it's only relevant to the transform manipulator. However, if you
> change it to Normal, then the second time you press Z for constraining, it will
> lock to the normal axis rather than the local one. With this, you can also move
> your selection along the plane orthogonal to the normal with something like
> G > Shift+Z > Shift+Z.
> Hope that helps.
It does help a bit, but it seems a very complicated way to achieve the 

I must admit I've tended to ignore the Orientation menu for the reason 
you state.I will have to read up about it more..


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