[Bf-funboard] Spin Modifier/Behaviour?
cal at cal3d.com
Mon Dec 10 17:55:06 CET 2012
Thank you Prashant......that's elegant! =)
It took me a bit to find the Generator Modifier......I was looking in Object
saw I needed to display the Graph Editor Properties.
I had searched for a tutorial about adding spin to an object, but only found one
using keyframes and changing the rotation,
which I had been doing until now.
I'll work with it until I understand how to use it (to slow down the spin), and
then post the steps with screen shots at Blenderartists.org with credit to you.
On December 10, 2012 at 1:40 AM Prashant Sohani <prashant.sohani at gmail.com>
> Actually, this is already possible in just two steps: to the rotation
> channel of any object in the graph editor, add the 'Generator' modifier and
> specify a suitable linear polynomial (which is set by default, so you
> already have your spin behaviour!)
> This method is probably superior to having a separate object modifier,
> because it already offers you better control over which frame range the
> effect will be applied to, among other things.
> On 10 December 2012 11:15, Cal McGaugh <cal at cal3d.com> wrote:
> > Hi,
> > I love Blender but would like to see a Spin Modifier/Behaviour like
> > Carrara's.....very easy & intuitive.
> > Just select an object or group and add a Spin Behaviour.......set the
> > cycles per
> > second, axis.
> > It's not for modeling, just animation.
> > Thanks =)
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> Bf-funboard mailing list
> Bf-funboard at blender.org
More information about the Bf-funboard