[Bf-funboard] Spin Modifier/Behaviour?

Prashant Sohani prashant.sohani at gmail.com
Mon Dec 10 07:40:49 CET 2012

Actually, this is already possible in just two steps: to the rotation
channel of any object in the graph editor, add the 'Generator' modifier and
specify a suitable linear polynomial (which is set by default, so you
already have your spin behaviour!)
This method is probably superior to having a separate object modifier,
because it already offers you better control over which frame range the
effect will be applied to, among other things.


On 10 December 2012 11:15, Cal McGaugh <cal at cal3d.com> wrote:

> Hi,
> I love Blender but would like to see a Spin Modifier/Behaviour like
> Carrara's.....very easy & intuitive.
> Just select an object or group and add a Spin Behaviour.......set the
> cycles per
> second, axis.
> It's not for modeling, just animation.
> Thanks =)
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