[Bf-funboard] precision in Sculpt

Sean Olson seanolson at gmail.com
Sun Aug 19 19:49:00 CEST 2012


Have you played much with the "smooth stroke" option under stroke?
This is how blender (and almost all other sculpting software as well)
solves this problem.    If you pump up the radius you can really be quite
accurate.   I would not mind something to make strokes more accurate like
you describe, but having smooth on a key down & hold is pretty integral to
most sculpting workflows and I would be hesitant to move it off the big
modifier key.   I do however wish for a hotkey to turn on/off the smooth
stroke functionality.   It's a timesuck going into that menu every time I
want it on or off.

-Sean
On Aug 19, 2012 1:01 AM, "Knapp" <magick.crow at gmail.com> wrote:

> On Sun, Aug 19, 2012 at 2:11 AM, Nicholas Bishop
> <nicholasbishop at gmail.com> wrote:
> > OK, I see what you mean. I think this would feel quite unintuitive
> > though, so barring some new evidence of its usefulness I won't be
> > implementing this. Thanks for the suggestion though.
> >
> > -Nicholas
>
> OK, :-(
> What could be more intuitive than having the edit controls and keys be
> the same in sculpt as in edit? It is also  a tool that I truly need
> when sculpting portraits. Just a mm off and you have a different
> person.
> Thanks.
>
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