[Bf-funboard] Feature proposal. paramete links

Campbell Barton ideasman42 at gmail.com
Fri Aug 17 03:09:15 CEST 2012


Yep, linked duplicates or driving a property should handle this fine.

You can drive with a custom property or some other objects location for eg.

You could also animate and share the same action between all datablocks.

On Fri, Aug 17, 2012 at 2:53 AM, Sean Olson <seanolson at gmail.com> wrote:
> If I understand you I think I have two solutions to your problem.
>
> 1.  The simple one - Linked Duplicates - Use alt+d(object->duplicate
> linked) instead of shift+d  to duplicate objects you want to share the same
> properties with.  So for your lamp problem you would duplicate your lamp
> 10x with alt+d and then they all share the same properties, when you change
> one, they all change.
>
> 2.  More difficult version is to create a custom property on your empty and
> link it to a driver on a lamp that you duplicate 10x.  Then, changing the
>  "lamp" property on the empty will change all the lamps.  Additionally I
> believe you could link this up to the size of the empty.  A good into
> tutorial can be found here:
> http://www.youtube.com/watch?v=MWkoviO_xkY&feature=player_embedded
>
> -Sean
>
>
> On Thu, Aug 16, 2012 at 5:37 PM, Peter G. Kovacs <nihylius at yahoo.com> wrote:
>
>> Hello,
>>
>> Feature proposal. I would like to connect together 10 lamp's
>> intensity values. I have an "Empty" which has many parameters,
>> for example a size in X which could be connected to all light's
>> intensity value. Linking would be great like the transformation
>> constrain solution (copy).  I think it's one of the vital functions
>> at film industry applications. Please think about it.
>>
>> I am thinking how can I explain with more details
>>
>> PETER G. KOVACS (MR.)
>>
>> CGI ANIMATOR / COMPOSITOR
>>
>> +36.70.238.5364 NIHYLIUS at YAHOO.COM
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
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>>
>
>
>
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-- 
- Campbell


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