[Bf-funboard] Absolute scale in Edit mode

Reiner reiner.prokein at t-online.de
Sun Aug 12 11:07:37 CEST 2012


Ah, i see, so it`s already there. I have just overlooked it. Thanks for 
the hint. So many tools with so many settings ... :)

Am 12.08.2012 10:58, schrieb Patrik Andersson:
> By enabling both relative and constant offset you can achieve the wanted result. Set relative offset to 1, then define the gap by changing the values in constant offset.
>
> -Patrik
>
> On Aug 12, 2012, at 10:19 AM, Reiner wrote:
>
>>> This is a feature not a problem. When you make a brick and offset it
>> by one, the default then they are all lined up perfectly and if you want
>> a gap you just make it 1.1 and there you go.
>>
>> That`s no solution when you need defined absolute values for the gap, and use a brick with a bit more uncommon values than just 1 or 2. This ends in some heavy calculations. So i see the point from Ruth. This is another case where absolute values would come in handy.
>>
>> - Reiner
>>
>>
>>
>> Am 12.08.2012 08:14, schrieb Knapp:
>>> On Sat, Aug 11, 2012 at 11:35 PM, "Peter Hähnlein" <hidarikiki at gmx.net> wrote:
>>>> -------- Original-Nachricht --------
>>>>> Datum: Sat, 11 Aug 2012 21:40:54 +0100
>>>>> Von: "ruth at ivimey.org" <ruth at ivimey.org>
>>>>> An: bf-funboard at blender.org
>>>>> Betreff: Re: [Bf-funboard] Absolute scale in Edit mode
>>>>> Talking about scale reminds me that the way the array modifier currently
>>>>> works seems very odd to me, as the values entered seem to be relative to the
>>>>> size of the object in that dimension. It would be nice,  I think, if they
>>>>> were absolute.
>>> This is a feature not a problem. When you make a brick and offset it
>>> by one, the default then they are all lined up perfectly and if you
>>> want a gap you just make it 1.1 and there you go.
>>>
>>
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