[Bf-funboard] Absolute scale in Edit mode

Patrik Andersson patrik.andersson.se at gmail.com
Sun Aug 12 10:58:05 CEST 2012


By enabling both relative and constant offset you can achieve the wanted result. Set relative offset to 1, then define the gap by changing the values in constant offset.

-Patrik

On Aug 12, 2012, at 10:19 AM, Reiner wrote:

>> This is a feature not a problem. When you make a brick and offset it 
> by one, the default then they are all lined up perfectly and if you want 
> a gap you just make it 1.1 and there you go.
> 
> That`s no solution when you need defined absolute values for the gap, and use a brick with a bit more uncommon values than just 1 or 2. This ends in some heavy calculations. So i see the point from Ruth. This is another case where absolute values would come in handy.
> 
> - Reiner
> 
> 
> 
> Am 12.08.2012 08:14, schrieb Knapp:
>> On Sat, Aug 11, 2012 at 11:35 PM, "Peter Hähnlein" <hidarikiki at gmx.net> wrote:
>>> -------- Original-Nachricht --------
>>>> Datum: Sat, 11 Aug 2012 21:40:54 +0100
>>>> Von: "ruth at ivimey.org" <ruth at ivimey.org>
>>>> An: bf-funboard at blender.org
>>>> Betreff: Re: [Bf-funboard] Absolute scale in Edit mode
>>>> Talking about scale reminds me that the way the array modifier currently
>>>> works seems very odd to me, as the values entered seem to be relative to the
>>>> size of the object in that dimension. It would be nice,  I think, if they
>>>> were absolute.
>> This is a feature not a problem. When you make a brick and offset it
>> by one, the default then they are all lined up perfectly and if you
>> want a gap you just make it 1.1 and there you go.
>> 
> 
> 
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