[Bf-funboard] Absolute scale in Edit mode

Reiner reiner.prokein at t-online.de
Sun Aug 12 10:19:44 CEST 2012


 >This is a feature not a problem. When you make a brick and offset it 
by one, the default then they are all lined up perfectly and if you want 
a gap you just make it 1.1 and there you go.

That`s no solution when you need defined absolute values for the gap, and use a brick with a bit more uncommon values than just 1 or 2. This ends in some heavy calculations. So i see the point from Ruth. This is another case where absolute values would come in handy.

- Reiner



Am 12.08.2012 08:14, schrieb Knapp:
> On Sat, Aug 11, 2012 at 11:35 PM, "Peter Hähnlein" <hidarikiki at gmx.net> wrote:
>> -------- Original-Nachricht --------
>>> Datum: Sat, 11 Aug 2012 21:40:54 +0100
>>> Von: "ruth at ivimey.org" <ruth at ivimey.org>
>>> An: bf-funboard at blender.org
>>> Betreff: Re: [Bf-funboard] Absolute scale in Edit mode
>>> Talking about scale reminds me that the way the array modifier currently
>>> works seems very odd to me, as the values entered seem to be relative to the
>>> size of the object in that dimension. It would be nice,  I think, if they
>>> were absolute.
> This is a feature not a problem. When you make a brick and offset it
> by one, the default then they are all lined up perfectly and if you
> want a gap you just make it 1.1 and there you go.
>




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