[Bf-funboard] Absolute scale in Edit mode
ruth@ivimey.org
ruth at ivimey.org
Sat Aug 11 22:40:54 CEST 2012
Talking about scale reminds me that the way the array modifier currently works seems very odd to me, as the values entered seem to be relative to the size of the object in that dimension. It would be nice, I think, if they were absolute.
Sent from my HTC
----- Reply message -----
From: "Reiner" <reiner.prokein at t-online.de>
To: <bf-funboard at blender.org>
Subject: [Bf-funboard] Absolute scale in Edit mode
Date: Fri, Aug 10, 2012 11:58 am
One thing i heavily miss in Blender is the ability to scale a mesh
selection in Edit mode by absolute values. Like scaling a face or a
cylinder shape to 1.0 x 2.5. The current scale in Edit mode works by a
factor though. Think of a building that you scale bigger. Now the window
holes doesn`t longer fit to the windows. And you need to scale this
window holes to the values of the windows again.
Workarounds are possible, like separating the face/s or the cylinder
shape, scale it in object mode, join again, and reconnect the lost
vertices. But this is cumbersome.
Could we please have a way to scale a mesh selection by absolute values?
Tiles
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