[Bf-funboard] Please add a Zoom Border zoom out

Reiner reiner.prokein at t-online.de
Thu Aug 9 09:22:29 CEST 2012


This is great news. Many thanks for that :)

Am 08.08.2012 22:02, schrieb Campbell Barton:
> 3d viewport support added:
> http://blender.markmail.org/thread/uwesu5svixeo6wws
>
> All border zoom-out uses (Shift+B, MMB),
> this is assigned to the zoom-out gesture.
>
> On Wed, Aug 8, 2012 at 9:22 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> Interesting - it is there already, for 2D views at least (node, graph,
>> logic, dope sheet and sequencer). will check on adding for view3d,
>> perhaps image view too.
>>
>> On Wed, Aug 8, 2012 at 7:00 PM, Reiner <reiner.prokein at t-online.de> wrote:
>>> Well. Blender already has the Zoom border tool. So it`s not the question
>>> to add it or not. It is already there. But it is incomplete. Zoom out is
>>> missing. Thus my request.
>>>
>>> Rectangle zoom with zoom in and out works like charm in other apps since
>>> years. It`s a very fast and efficient way to navigate that i don`t want
>>> to miss anymore. I barely touch normal zoom tools in my favourite
>>> modeler anymore. Rectangle zoom is so much faster and more efficient.
>>> You can define the zoom amount by the size of the rectangle, and capture
>>> the area that you want to see. By that you also define to where it
>>> zooms. No extra navigation required. This is really much quicker and
>>> more intuitive once you tried it a few times, compared to the classical
>>> zoom. Which needs much more mouse action for the same thing. Normal zoom
>>> also requires a hotkey to activate it. So there is not really a
>>> difference here.
>>>
>>> Zooming out is simply doing the opposite of zooming in, valueswise.
>>> Let`s say you drag the rectangle to half of the size of the screen to
>>> zoom in. Then the screen zooms in until this half of size is full size
>>> of the screen now. Now elt`s drag the rectangle to half of the size of
>>> the screen to zoom out. Then the screen zooms out until it is double the
>>> size of the rectangle. You don`t need to draw the rectangle above the
>>> borders of the screen for that. Hope that explains it a bit.
>>>
>>> The good thing is, when you don`t have a need for a tool then nobody
>>> forces you to use it. Others may have a need for it though. I have :)
>>>
>>> Am 08.08.2012 18:37, schrieb Bassam Kurdali:
>>>> -1
>>>> Sorry I just don't understand how this is intuitive.
>>>> Zoom border is neither zoom in or zoom out; we already have interface
>>>> for these; rather, zoom border does what it says on the tin. zoom to the
>>>> border drawn on the screen. how does this map to zooming out? you can't
>>>> draw a border bigger than the screen, and you can't really specify the
>>>> rectangle ... this should be renamed 'really inefficient zoom out that
>>>> requires a hotkey'
>>>> Please don't do it.
>>>>
>>>> On Wed, 2012-08-08 at 13:52 +0200, Campbell Barton wrote:
>>>>> Sounds good, would use MMB to zoom out though, this is consistant with
>>>>> select==LMB and deselect == MMB, It also wont mess with existing use
>>>>> where you dont have to care which way you draw the rectangle.
>>>>>
>>>>> This is a nice project for a new blender dev :)
>>>>>
>>>>> On Wed, Aug 8, 2012 at 12:50 PM, Reiner <reiner.prokein at t-online.de> wrote:
>>>>>> The Zoom border tool currently just supports zoom in. But that`s just
>>>>>> half of the show. Zoom border in in combination with Zoom border out
>>>>>> would allow a very quick navigation.
>>>>>>
>>>>>> UI wise there would be not this much to change. A rectangle dragged from
>>>>>> left to right could allow to zoom in, giving you a positive value. A
>>>>>> rectangle, dragged from right to left, could allow to zoom out, giving
>>>>>> you a negative value.
>>>>>>
>>>>>> Thanks for considering
>>>>>>
>>>>>> Tiles
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>>>>>> http://lists.blender.org/mailman/listinfo/bf-funboard
>>>>>
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>>
>>
>> --
>> - Campbell
>
>




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