[Bf-funboard] Trivial math operator is missing in node editor

Patrik Andersson patrik.andersson.se at gmail.com
Wed Aug 8 08:33:47 CEST 2012


Hi,
Well both the internal and cycles engine doesn't have the modulus operator. The use of modulus is nice when you want to create a repetitive pattern, like any checker or tile-texture by using any coordinate system. If cell-noise is available you could create quite advanced tile-system.

/P

On Aug 7, 2012, at 10:29 PM, Campbell Barton wrote:

> Hi Patrik, assume you are talking about cycles materials here?
> 
> Regarding modulus operator, Id guess you could get some banding
> effects but whats the use case? (this is easy to add but better not do
> just for the sake of it).
> 
> As for cell noise, devs are aware quite a few textures are missing
> from cycles think these are more general TODO's though. Any devs with
> time could look into this - a texture like this may not be hard to get
> working in cycles.
> 
> On Sun, Jun 10, 2012 at 8:10 PM, Patrik Andersson
> <patrik.andersson.se at gmail.com> wrote:
>> I'm missing modulus as an operator in the math node, I also missing the cellnoise node for Blender Render Engine. Should this be reported as a bug, or could I just leave it here at the funboard?
>> 
>> Best Regards
>> Patrik
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-funboard
> 
> 
> 
> -- 
> - Campbell
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard



More information about the Bf-funboard mailing list