[Bf-funboard] clean up cluttered shelves,please?

Bol Bib bollebib at hotmail.com
Sat Aug 4 11:32:29 CEST 2012


Made a mistake with the look of the buttons
Now they are properly indicated (with seperators)

http://postimage.org/image/n51ybed05/

> From: bollebib at hotmail.com
> To: bf-funboard at blender.org
> Date: Sat, 4 Aug 2012 11:19:36 +0200
> Subject: Re: [Bf-funboard] clean up cluttered shelves,please?
> 
> 
> @Campbell
> 
> prefer not to make this something the user has to configure and manage
> > since IMHO this is overhead when using the application.
> 
> what do you mean it's overhead I don't understand?
> 
> 
> 
> 
> well I'd already be quite happy with categories that blender provides
> 
> keep it logical and with stuff you normally wouldn't see/need together 
> Addons can even get it's own category? Or maybe a place scripted by their makers?
> 
> But I do think you should not stop with the blender provided categories.
>  Some people think differently,they might think: "oh no I want this together with that particular add on or panel ,because I use those together all the time",maybe even only for the task at hand.
> I think this is no different then managing your windows,and naming them. Which Blender does already and it's the most awesome feature because of it. 
> 
> Provide default categories,by any means. But provide also a way (maybe a bit hidden?) to let people customize their shelves.
>  In essence you can already have different custom shelves,you just don't have power over them.
> 
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> 
> Here is another mockup for something slightly different but also a means to have slightly less cluttered shelves
> 
> A lot of people want custom toolbars but mostly they want something that saves space.
> I thought about it and made this, mostly based on existing UI choices and paradigms again.
> 
> http://postimage.org/image/ep3duft57/
> http://postimage.org/image/qmf2yxwi9/   (no vertical text,that was a bad choice.)
> 
> 
> The idea is when you minimize the shelves to the point they become an unreadable mess-> why don't the panels themselves become buttons to click on and see the panel briefly till you click away.
> This effectively transforms the shelves in a toolbar without much work. 
> The buttons are the size of the panel,ofcourse,so it doesn't change behaviour too much. Bigger Panels=Bigger buttons. 
> But if a panel is minimized->an Icon and tooltip should do the trick.
> 
> 
> For experiments' sake I also put in a horizonal shelve. People have been asking for that as well. This seems to me one of the few ways a horizontal shelf could work.
> 
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> this could very well be combined with my previous idea to save and call saved states of the shelves.
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> http://blenderartists.org/forum/showthread.php?255753-GSoC-User-Interface-Tasklist&p=2166596&viewfull=1#post2166596
> 
> Here is some discussion about it with other users if you want more/other ideas and insight.
> 
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> Just providing ideas. I just want Blender to improve.
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> 
> > Date: Tue, 31 Jul 2012 22:52:59 +0200
> > From: ideasman42 at gmail.com
> > To: bf-funboard at blender.org
> > Subject: Re: [Bf-funboard] clean up cluttered shelves,please?
> > 
> > In general I agree that we have too much clutter in the panels,
> > 
> > You're suggestion reminds of of the way gimp manages panels - where
> > you can configure them and move them around (even in new single window
> > mode they kept this).
> > 
> > The toolbar is nice in principle but it quickly gets clogged up with
> > many tools :S (especially with addons!)
> > 
> > 
> > So I do like the idea of having some kind of category, but would
> > prefer not to make this something the user has to configure and manage
> > since IMHO this is overhead when using the application.
> > 
> > So for me, your proposal as it stands is too configurable and I would
> > prefer to see some a well thought through layout, rather then having
> > the ability to move panels about.
> > 
> > 
> > Note that you could do some testing in this area with python-only
> > changes, if nobody else does I might have a shot one day.
> > 
> > On Thu, Jun 7, 2012 at 4:23 PM, Bol Bib <bollebib at hotmail.com> wrote:
> > >
> > > this is my own little mockup of how I think the shelves could be cleaned quickly with mostly  existing functionality.
> > >
> > >
> > >
> > > http://s16.postimage.org/cns0xjsrp/Tool_Panel_4_move.png
> > >
> > >
> > >
> > > Basicly it's a save view state function:
> > >
> > > Step1) add/remove panels to a shelve you want,save the state by naming
> > > it (example: display settings,general settings,or camera tracker,or
> > > brushes in texture mode,or texture layers addon...)
> > >
> > > Step 2) click to chose between several states (instant success!)
> > >
> > >
> > >
> > > optional step 3) move/remove panels from rightclicking or pushing a
> > > shorcut to bring up move dialog (second dialog popup on picture)
> > >
> > >
> > >
> > > This would be one of the few options to reduce clutter,and provide some tools for customization of the shelves,for different processes in the workflow of a project.
> > >
> > >
> > > Right now,blender saves a tool shelf state with every new 3D view
> > > This would limit that AND give you more power over it really quickly.
> > >
> > >
> > >
> > >
> > >
> > > extra icon toolbars and whatnot is for a later stage,imo. First fix what's there!
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > 
> > 
> > 
> > -- 
> > - Campbell
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
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